(culture, healthy relationships, media literacy) | Lucas Vially | France
(teen dating violence, bystander awareness) | GP Touch | Thailand
(healthy relationships) | Sandra Lara Castillo | England
(gaslighting, bystander awareness) | Luciano Sgarbi | England
(resilience) | Eloise Best | England
(consent, healthy relationships) | Jared Sain | USA
(culture, healthy relationships) | Crescent Tea Studios | Portugal
(consent) | Another Kind | Belgium
(resilience) | Robin Ghosh | Canada
| , Community Pillar Grant, Penny Arcade (2010) , Trailblazer, Break the Cycle (2014) , Media Mover Award finalist, TAG Digital Media & Entertainment Industry (2016) , Games for Change Awards finalist, "Most Significant Impact" (2019) , Jungle Jam, Dreamhack Anaheim (2020) , Torchbearer, DeKalb County, GA (2020) , GEE Educational Games Award finalist (2021) , GEE Educational Games Award finalist (2021) , Top 50 Nonprofit Program, Classy Awards finalist (2022) , Games for Change Awards finalist, "Best Learning Game" (2022) , Everytown Survivor Network Grant (2022) |
| : "Video Games Against Violence...", : "Video games created to change...", : "Consent and Sex on Screen in Post #MeToo Era", : "Games to Educate Teens About Dating Violence" : "El Paso ISD Collaborates...", : "Call of Moral Duty - Making Games for Change", : "Best of Indie Games", : "Games Doing Good...", : "Video games really can prevent violence" |
| Wow, thank you! All support is greatly appreciated. As a registered charity, donations are exempt to the full extent allowed by law.
Sponsorship opportunities as a prize sponsor or media sponsor are available. Please contact at: contact (at) JenniferAnn (dot) org. |
Entry Information
How do I get started?
Game pitches for the Critical Thinking Game Design Challenge were due by March 19, 2023. However, the 2024 game design challenge is coming February 2024 with the topic of connectedness . Visit the website for the connectedness video games for the latest info.
Who is allowed to enter?
Anybody age 13+ at the time of entry is eligible to enter (except in countries or regions where prohibited). Officers, employees, and immediate family members of Jennifer Ann's Group and Life Love Publishing are prohibited from entering the game design challenge.
Can I enter more than once?
Sorry, but no. Make sure and enter your best game because you only get one chance to enter each year!
What are the technical requirements?
Round One of the contest only requires submitting the text of your proposed game narrative. If you are selected as a Finalist you will receive all necessary information for Round Two, including any technical requirements for your final game entry. There are some notes in the Critical Thinking Game Pitch Submission section, including some technical suggestions and limitations. Our intention is to be as flexible and supportive of as many different formats as possible but we do need to be able to reliably judge the games and, in the event that it is a winning game, be able to: modify the game; make the game available through various channels; possibly translate the game into other languages; and also to provide support for game players. If you have any specific questions feel free to ask us.
What are the content requirements?
As with all of our game design challenges no violent content is permitted in the game entries. Games should be age-appropriate for those ages 11 and up.
How long do I have to enter?
Registration was from March 7, 2023 through March 19, 2023. The Finalists were notified by March 30, 2023 and had until June 30, 2023 to submit their finished game.
Do you accept group entries?
Yes - please just identify a primary contact person when you submit your game pitch on the Round One submission form.
Where can I learn more about critical thinking?
Visit the About Critical Thinking section for information and resources about critical thinking.
How can I keep up to date about the contest info?
Register for our newsletter to be notified about our next game design challenge. You can also follow the Critical Thinking Mastodon account at: games.ngo/@CriticalThinkingGames . Finalists will be invited to join our Discord server.
Judging and Selection Process
What criteria will be used for judging?
Round One of the contest will be judged based on the creativity of your proposed game pitch and the potential for that idea to be developed into a compelling video game which will help players: be more aware of the importance of critical thinking; be better informed about critical thinking skills; have strategies to strengthen skills associated with critical thinking; and as a result, be generally better at making informed decisions and become more self sufficient.
Judging details and scoring rubric for Round Two were distributed to all Finalists at the time that they were notified of their Finalist status.
Information about the judges, including their bios, will be added to the contest website June 2023.
Critical Thinking Games: Official Rules
No purchase necessary to enter or win. Void where prohibited. Entry in this contest constitutes your acceptance of these official rules.
The 2023 Life.Love. Game Design Challenge (the " Contest ") is designed to encourage participants (" Entrant(s) " or " You ") to use their creativity to create their own video game that helps players of the game: be more aware of the importance of critical thinking; be better informed about skills supporting the use of critical thinking; have strategies to strengthen skills associated with critical thinking; and feel more empowered through the use of critical thinking, especially for those players in the approximate age range of 11 - 22 years of age (the " Target Age Group "). Life Love Publishing and/or its representatives will select Finalists (" Finalists ") from those eligible entries submitted in Round One. Finalists will be eligible to participate in Round Two and will submit completed games. Judges will choose the winning entries from the Round Two eligible Finalist submissions and prizes will be awarded in accordance with these Official Rules (these " Rules ").
- BINDING AGREEMENT : In order to enter the Contest, you must agree to the Rules. Therefore, please read these Rules prior to entry to ensure you understand and agree. You agree that submission of an entry in the Contest constitutes agreement to these Rules and that you may not submit an entry to the Contest and are not eligible to receive the prizes described in these Rules unless you agree to these Rules. These Rules form a binding legal agreement between you, Jennifer Ann's Group, and Life Love Publishing with respect to the Contest.
- ELIGIBILITY : To be eligible to enter the Contest, an Entrant must: (a) be 13 years of age (or older) at time of entry; and (b) have obtained a parent's or legal guardian's prior permission if under the age of majority (" Minors ") in their jurisdiction. Minors who enter must have the written consent of a parent or legal guardian in order to be eligible to receive any prizes, as described in Section 8 of these Rules. Contest is void where prohibited by law. Employees, interns, contractors, and official office-holders of Jennifer Ann's Group, Life Love Publishing, and any affiliates, and their respective directors, officers, employees, advertising and promotion agencies, representatives, and agents (" Contest Entities ") are ineligible to participate in this Contest.
- SPONSOR : The Contest is sponsored by the Jennifer Ann Crecente Memorial Group, Inc. d/b/a Jennifer Ann's Group(" Jennifer Ann's Group " or " Sponsor "), a Georgia non-profit corporation (501 c(3)) with principal place of business at 2554 Drew Valley Rd NE, Atlanta, GA, 30319, USA. (EIN: 20-4618499) .
- CONTEST PERIOD : The contest period is from March 7, 2023 through August, 2023. Round One of the Contest begins on March 7, 2023 and ends on March 19, 2023 at 11:59pm Eastern Time (ET) Zone (GMT-4) (" Round One Contest Period "). Round Two of the Contest begins on March 30, 2023 and ends on June 30, 2023 at 11:59pm Eastern Time (ET) Zone (GMT-4) (" Round Two Contest Period "). All dates are subject to change. Winning Games will be announced in August or September, 2023.
- HOW TO ENTER : NO PURCHASE NECESSARY TO ENTER OR WIN. To enter the Contest, visit the Contest website located at https://CriticalThinker.games (" Contest Site ") during the Contest Period and follow the instructions that appear in the "Critical Thinking Game Submission" section. You will be requested to complete an official entry form (" Entry Form ") with all requested information, including your responses, or "game pitch", to the questions about your proposed critical thinking game (" Game Narrative "). Entry Forms can only be submitted by Entrants. Those Entrants notified by Jennifer Ann's Group that they have been selected to proceed to Round Two of the Contest (" Finalists ") shall participate in Round Two of the Contest by submitting their completed game entry (" Completed Game "). LIMIT ONE (1) GAME NARRATIVE PER ENTRANT IN ROUND ONE. Subsequent entries will replace, and be treated as, the initial entry. Any submission not meeting the aforementioned criteria will be disqualified. Jennifer Ann's Group and Life Love Publishing accepts no responsibility for submissions lost, delayed, damaged, defaced, or mislaid, howsoever caused. All entries will be deemed made by the Entrant submitted at the time of entry. LIMIT ONE (1) COMPLETED GAME PER FINALIST IN ROUND TWO. Subsequent entries will replace, and be treated as, the initial entry. Any submission not meeting the aforementioned criteria will be disqualified. Jennifer Ann's Group and Life Love Publishing accepts no responsibility for submissions lost, delayed, damaged, defaced, or mislaid, howsoever caused. All entries will be deemed made by the Entrant submitted at the time of entry.
- They must not contain any depictions of violence.
- They must not be derogatory, offensive, threatening, defamatory, disparaging, libellous or contain any content that is tortuous, slanderous, discriminatory in any way, or that promotes hatred or harm against any group or person, or otherwise does not comply with the theme and spirit of the Contest.
- They must be unique creations that have not been previously published and will remain unpublished until after the contest has ended.
- They must not contain content, material or any element that is unlawful, or otherwise in violation of, or contrary to, any applicable federal, state, or local laws and regulations including the laws or regulations in any jurisdiction where the entry is created.
- They must not contain any content, material, or element that displays any third party advertising, slogan, logo, trademark, or otherwise indicates a sponsorship or endorsement by a third party or commercial entity. For Round Two Finalists, text acknowledgements are acceptable in the Completed Game entries; additionally, Jennifer Ann's Group will supply a graphic image identifying Jennifer Ann's Group as the game's sponsor; the image will be placed at an appropriate location as part of the Finalist's Completed Game entry.
- They must only contain text, graphics, audio, designs, and game mechanics that entrants have proper rights to use (e.g. works in the public domain; original creations by the entrant; third-party works with rights granted by rights owner).
- They cannot contain any content, element, or material that violates a third party's publicity, privacy, or intellectual property rights.
- During the Contest Period, the Sponsor, its agents and/or the Judges will be evaluating the Entries to ensure they meet the Entry Requirements. The Sponsor reserves the right, in its sole discretion, to disqualify any Entrant who submits an entry that does not meet the Entry Requirements. Incomplete entries or entries not complying with these Rules are subject to disqualification.
- potential educational value of the proposed game to discuss, demonstrate, or otherwise engage players about critical thinking and its importance, especially for those in the Target Age Group
- potential entertainment or otherwise compelling value of the proposed game
- potential of the proposed game to increase awareness about critical thinking and its importance
- potential of the proposed game to encourage discourse about critical thinking and its importance
- potential of the proposed game to persuade game players about critical thinking and its importance
- potential of the proposed game to help players identify critical thinking skills and learn how to strengthen those skills in order to help the player become more adept at using critical thinking
- game elements of the proposed game
- adherence to the Game Narrative , Entry Requirements , and these Rules .
- educational value of the game to discuss, demonstrate, or otherwise engage players about critical thinking and its importance, especially for those players in the Target Age Group
- entertainment or otherwise compelling value of the game
- potential of the game to increase awareness about critical thinking and its importance
- potential of the game to encourage discourse about critical thinking and its importance
- potential of the game to persuade game players about critical thinking and its importance
- potential of the game to help players identify critical thinking skills and learn how to strengthen those skills in order to help the player become more adept at using critical thinking
- game elements
- adherence to the Game , Entry Requirements , and these Rules .
- Round One Finalists Finalists will be notified on or before March 30, 2023 by email.
- Potential Winners Potential winners will be notified August 2023 by email.
- Decisions of the judges are final and binding. In the event there are not enough eligible entries, not all prizes will be awarded. If a potential winner is unable for whatever reason to accept their prize, then Life Love Publishing reserves the right to award the prize to another entrant.
- Notification of Potential Finalists / Winning Game(s) : Becoming a Finalist / Winning Game is subject to validation and verification of eligibility and compliance with all the terms and conditions set forth in these Rules. If a potential Finalist is disqualified for any reason, a replacement Game Narrative Entry entrant might be chosen as a potential Finalist. If a potential Winning Game is disqualified for any reason, the Completed Game that received the next highest total score will be chosen as the potential Winning Game. The potential Finalist(s) / Winning Game(s) will be selected and notified by email.
- If a potential Finalist does not respond to the notification attempt within three (3) days from the first notification attempt, then such potential Finalist may be disqualified and an alternate potential Finalist might be selected from among all eligible Game Narrative entries received based on the judging Criteria described herein.
- If the Entrant of a potential Winning Game does not respond to the notification attempt within three (3) days from the first notification attempt, then such potential Winning Game may be disqualified and an alternate potential Winning Game will be selected from among all eligible entries received based on the judging Criteria described herein.
- Except where prohibited by law, all Prize Winners will be required to sign and return an Affidavit of Eligibility and Liability and Publicity Release and provide any additional information that may be required by Sponsor. If required, Prize Winners must return all such required documents via fax (or as otherwise instructed) within forty-eight (48) hours following attempted notification or such potential Prize Winners will be deemed to have forfeited the prize and another potential Prize Winner may be selected based on the judging Criteria described herein.
- In the event the potential Prize Winner is a minor, their parent or legal guardian must sign the documents and return them as described herein. All notification requirements, as well as other requirements within these Rules, will be strictly enforced. Determinations of Judges are final and binding. All Prize Winners, including any parent representatives, agree to keep the Completed Game strictly confidential between time of submission and the Completed Game's final launch by Life Love Publishing.
- PRIZES : The entrant of the Winning Game will be eligible to receive a minimum of $3,000 (USD) prize money. An announcement about the Winning Game(s) will be displayed on Jennifer Ann's Group's game portal JAGga.me website and itch.io page for the remainder of 2023. All Non-Winning Finalists will be eligible to receive a minimum of $100 (USD) prize money upon submitting their completed game in accordance with these rules. Some Non-Winning Finalists may also have their games published on the JAGga.me website and/or itch.io page. A total of $10,000 (USD) in prize money will be distributed among all Winners and Finalists, subject to the minimum prize monies described above. Distribution of prize money will be announced when the Winning Games are announced. Additional Winning Games might be selected from among the Finalists. Further details regarding prize distribution will be provided to winners in the prize acceptance documents but will be approximately four (4) to six (6) weeks after Sponsor's receipt of prize acceptance documents from winners. All entrants receiving prize money are considered prize winners (" Prize Winners ") for purposes of these Rules.
- TAXES : Prize Winners are responsible for any federal, state, and local tax consequences and for compliance with all governmental reporting and payment requirements. Winning funds will be sent in U.S. Dollars via cashier's check through Postal Mail or via PayPal (at the option of the winners).
- GENERAL CONDITIONS : At the time of submitting a Completed Game all Round Two Finalists will also electronically provide to Life Love Publishing all source files and components necessary to re-create the Completed Game ("Source Files"). Life Love Publishing and/or Jennifer Ann's Group may use these Source Files to publish the Completed Game to marketplaces; provide language translations; update content; develop derivative works; and / or to localize such game for other countries at Life Love Publishing and/or Jennifer Ann's Group's sole discretion.
- INTELLECTUAL PROPERTY RIGHTS : All Prize Winners give Jennifer Ann's Group and Life Love Publishing the right to the Entrant's name, voice, picture, portrait, and likeness for advertising and promotion purposes without further compensation, where permitted by law. All Prize Winners also give their consent to Jennifer Ann's Group and Life Love Publishing and to those whom they may authorize, to photograph, film, videotape, and/or to use a photographic / digital reproduction of their entry with or without their name, to identify them by name, and/or to quote or record statements made by them, for any editorial, promotional, marketing, or other purpose broadly related to the mission of Jennifer Ann's Group ("violence prevention"). This consent does not extend to the purposes of endorsement of product or service advertising for any unrelated third parties. As a condition of receiving their prize, Prize Winners must grant Jennifer Ann's Group and Life Love Publishing the non-exclusive, royalty-free, licensable, assignable rights to all: completed, object, and source files; necessary media files; and associated intellectual property rights of their entry for purposes of publishing, promotion, marketing, research, creation of derivative works, and internal use.
- WARRANTY AND INDEMNITY : Entrants warrant that their entries are their own original work and, as such, they are the sole and exclusive owner and rights holder of the submitted Game Narrative / Completed Game and that they have the right to submit the Game Narrative / Completed Game to the Contest and to grant all required licenses. Each Entrant agrees not to submit any Game Narrative / Completed Game that: (a) infringes any third party proprietary rights, intellectual property rights, industrial property rights, personal or moral rights or any other rights, including without limitation, copyright, trademark, trade names, industrial designs, patent, trade secret, privacy, publicity or confidentiality obligations; or (b) otherwise violates applicable international, state, federal, or local law. To the maximum extent permitted by law, Entrant indemnifies and agrees to keep indemnified Sponsor and its agents and subsidiaries at all times from and against any liability, claims, demands, losses, damages, costs, and expenses resulting from any act, default, or omission of the Entrant and/or a breach of any warranty set forth herein. To the maximum extent permitted by law, Entrant agrees to defend, indemnify, and hold harmless Sponsor and its agents and subsidiaries from and against any and all claims, actions, suits, or proceedings, as well as any and all losses, liabilities, damages, costs, and expenses (including reasonable attorneys fees) arising out of or accruing from: (i) any Game Narrative / Completed Game or other material uploaded or otherwise provided by Entrant that infringes any copyright, trademark, trade secret, trade dress, patent, or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy; (ii) any misrepresentation made by Entrant in connection with the Contest; (iii) any non-compliance by Entrant with these Rules; (iv) claims brought by persons or entities other than the parties to these Rules arising from or related to Entrant's involvement with the Contest; (v) acceptance, possession, misuse, or use of any prize or participation in any Contest-related activity or participation in the Contest; (vi) any malfunction or other problem with the Contest Site in relation to the entry and participation in the Contest by Entrant; (vii) any error in the collection, processing, or retention of entry or voting information in relation to the entry and participation in the Contest by Entrant and in the voting process; or (viii) any typographical or other error in the printing, offering, or announcement of any prize or winners in relation to the entry and participation in the Contest by Entrant.
- ELIMINATION : Any false information provided within the context of the Contest by Entrant concerning identity, mailing address, email address, ownership of right, or non-compliance with these Rules or the like may result in the immediate elimination of the entrant from the Contest.
- INTERNET AND DISCLAIMER : Jennifer Ann's Group and Life Love Publishing are not responsible for any malfunction of the entire Contest Site or any late, lost, damaged, misdirected, incomplete, illegible, undeliverable, or destroyed entries due to system errors, failed, incomplete or garbled computer or other telecommunication transmission malfunctions, hardware or software failures of any kind, lost or unavailable network connections, typographical, or system/human errors and failures, technical malfunction(s) of any telephone network or lines, cable connections, satellite transmissions, servers or providers, or computer equipment, traffic congestion on the Internet or at the Contest Site, or any combination thereof, including other telecommunication, cable, digital, or satellite malfunctions which may limit Entrant's ability to participate. Jennifer Ann's Group is not responsible for the policies, actions, or inactions of others which might prevent Entrant from entering, participating, and/or claiming a prize in this Contest. Sponsor's failure to enforce any term of these Rules will not constitute a waiver of that or any other provision. Sponsor reserves the right to disqualify Entrants who violate the rules or interfere with this Contest in any manner. If an Entrant is disqualified, Sponsor reserves the right to terminate that Entrant's eligibility to participate in the Contest.
- RIGHT TO CANCEL, MODIFY, OR DISQUALIFY : If for any reason the Contest is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes which corrupt or affect the administration, security, fairness, integrity, or proper conduct of the Contest, Jennifer Ann's Group reserves the right at its sole discretion to cancel, terminate, modify, or suspend the Contest. Jennifer Ann's Group further reserves the right to disqualify any Entrant who tampers with the submission process or any other part of the Contest or Contest Site. Any attempt by an Entrant to deliberately damage any web site, including the Contest Site, or undermine the legitimate operation of the Contest is a violation of criminal and civil laws and should such an attempt be made, Jennifer Ann's Group and Life Love Publishing reserve the right to seek damages from any such Entrant to the fullest extent of the applicable law.
Critical Thinking Game Design Challenge: Submit Your Pitch
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Growth Tactics
50 Transformative Team Building Games for Students
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In a world that increasingly values collaboration, emotional intelligence, and creative problem-solving, fostering these skills in students has never been more important. Team building games serve as powerful tools to develop leadership, personal growth, and essential problem-solving skills.
Drawing from the rich experiences of Air Force leadership and applying a purpose-driven approach, this guide provides educators with detailed instructions and insights to help their students thrive.
Let’s talk team building. These exercises are not just about fun; theyâre about cultivating the leaders of tomorrow and reinforcing the fabric of teamwork, communication, and leadership.
Here are 50 team-building activities designed to sharpen skills, foster unity, and highlight the individual strengths within your student groups.
1. Human Knot
Objective : Untangle to form a circle without letting go of hands.
How to Play :
- Gather all participants in a close circle.
- Each person reaches across the circle and grabs two different people’s hands. Make sure everyone is holding hands with two different people.
- The group must now work together to untangle into a single circle without ever breaking the hand-hold.
Leadership Insight : This exercise teaches patience and strategic communication. Leaders must learn to listen and value each team memberâs input. In times of complexity, clear and calm communication often reveals the best path forward.
2. Minefield
Objective : Navigate a ‘minefield’ with verbal guidance.
- Set up an area with various obstacles scattered throughout.
- Pair participants, blindfold one person and have the other serve as the guide.
- The guide directs the blindfolded partner through the minefield using verbal instructions only.
Leadership Insight : This activity builds trust and clarity in communication. Effective leaders develop trust within their teams, ensuring each member feels confident in following their direction.
3. Tower of Cards
Objective : Build the tallest card tower in a limited time.
- Divide the participants into small teams.
- Provide each team with a deck of cards.
- Set a time limit and challenge teams to build the tallest tower possible.
Leadership Insight : Encourages creative problem-solving and teamwork. Leaders must inspire innovation and mutual effort to reach a collective goal, understanding that creativity often leads to the most effective solutions.
4. Escape Room Challenge
Objective : Solve puzzles to ‘escape’ within a time limit.
- Set up an escape room with various puzzles and challenges.
- Divide participants into teams.
- Teams work together to solve each puzzle and find the key to escape before time runs out.
Leadership Insight : Promotes critical thinking and collaboration. Leaders must foster environments where critical thinking thrives and team members feel empowered to contribute their unique perspectives to solve complex problems.
5. Pass the Hoop
Objective : Move a hula hoop around a circle without breaking the chain of hands.
- Form a circle and have participants hold hands.
- Place a hula hoop over one personâs arm.
- The group must pass the hoop all the way around the circle without letting go of each otherâs hands.
Leadership Insight : Focuses on coordination and teamwork. True leadership ensures every individualâs contribution is seamless within the team framework, moving collectively towards success without breaking the chain of cooperation.
6. Blindfold Pictionary
Objective : Draw a designated object while blindfolded with team guidance.
- Split participants into teams.
- Blindfold one member of each team and provide them with drawing materials.
- The blindfolded person must draw an object based on their team’s verbal description alone.
Leadership Insight : Enhances communication and adaptability. Leaders learn to give clear instructions and adapt to miscommunications in real-time, ensuring their team can pivot effectively in any situation.
7. Trust Fall
Objective : Fall backward into the arms of your team.
- Line up participants in pairs or small groups.
- One person stands with their back to their team and falls backward, trusting the team to catch them.
Leadership Insight : Cultivates trust and unity. Leadership is about creating a foundation of strong alliances where team members feel secure and confident in each other’s support.
8. Two Truths and a Lie
Objective : Guess which statement is false.
- Have each participant share three statements about themselves â two truths and one lie.
- The other participants must guess which statement is the lie.
Leadership Insight : Encourages honesty and understanding within the team. Leaders must create environments that value transparency and personal connection to foster strong, authentic teams.
9. Balloon Pyramid
Objective : Create a pyramid using balloons.
- Provide each team with balloons and tape.
- Set a time limit and challenge teams to construct the tallest pyramid using balloons.
Leadership Insight : Highlights innovation and group effort. Leaders must harness the collective creativity of their team, nurturing an environment where each memberâs innovative ideas contribute to achieving common goals.
10. Island Hopping
Objective : Cross an ‘island’ using limited stepping stones.
- Mark two points in an area to represent the start and finish.
- Provide a limited number of stepping stones (pieces of paper or mats) fewer than the participants.
- Teams must navigate from one point to the other using these stepping stones, ensuring no one touches the ground.
Leadership Insight : Strategic planning and resource management . Leaders must meticulously plan and manage resources, balancing risk and foresight to navigate their team through challenges effectively.
11. The Perfect Square
Objective: Form a perfect square while blindfolded.
How to Play:
- Have all team members stand in a circle, holding a piece of rope.
- Blindfold all participants.
- Instruct them to work together to form a perfect square with the rope while still blindfolded.
- Allow them to communicate freely, but they must not remove the blindfolds.
Leadership Insight: This exercise sharpens listening skills and underscores the importance of collaborative effort. In a task where sight is not an option, leaders must rely on clear communication and trust, reminiscent of coordinating complex operations in the Air Force.
12. Scavenger Hunt
Objective: Find all items on the list within a set time.
- Create a list of items to be found in the surrounding area.
- Divide participants into teams and distribute the lists.
- Set a time limit for completing the hunt.
- Each team must strategically divide tasks and communicate effectively to find all items on the list.
Leadership Insight: Effective teamwork and strategic division of tasks are essential. Just as in mission planning, the ability to execute a well-thought-out strategy ensures success.
13. Spider Web
Objective: Navigate a ‘spider web’ without touching the web.
- Create a âspider webâ using ropes tied between two fixed points.
- The web should have multiple openings of varying sizes.
- Team members must pass through the openings without touching the ropes.
- Each opening can be used only once.
Leadership Insight: This activity encourages innovative problem-solving and seamless teamwork, pivotal skills in overcoming unforeseen challenges in operations.
14. Balloon Tower
Objective: Build the tallest tower with balloons and tape.
- Provide each team with a set number of balloons and a roll of tape.
- Set a time limit for constructing the tower.
- Encourage teams to experiment with different designs to build the tallest and most stable structure possible.
Leadership Insight: Innovation and group cooperation are key. Just as in developmental projects, creativity combined with teamwork can lead to remarkable outcomes.
15. Puzzle Relay
Objective: Complete a puzzle as a team.
- Provide each team with a puzzle.
- Each team member must take turns running to a designated spot, adding a piece to the puzzle, and running back.
- Continue until the puzzle is complete.
Leadership Insight: Efficiently dividing tasks based on individual strengths greatly improves overall performance. This activity mirrors the importance of strategic delegation in successful mission execution.
16. Egg Drop Challenge
Objective: Create a structure to protect an egg from breaking when dropped.
- Give each team materials such as straws, tape, and paper.
- Teams must construct a protective casing for an egg.
- Drop the eggs from a predetermined height.
- Evaluate the effectiveness of each design based on whether the egg remains intact.
Leadership Insight: Encourages innovative thinking and teamwork, essential for overcoming constraints and achieving mission success under pressure.
17. Role Reversal
Objective: Switch roles within the team and tackle a given task.
- Assign a task that the team must complete.
- Before starting, have team members switch roles or responsibilities.
- Complete the task with the new role allocations.
Leadership Insight: Promotes empathy and understanding of the challenges associated with different roles, fostering a more cohesive and supportive team environment.
18. Team Skits
Objective: Create and perform a short skit that conveys a message.
- Provide a theme or message for the skits.
- Allow time for planning and rehearsing.
- Each team performs their skit in front of the group.
Leadership Insight: Fosters creativity and collaborative storytelling, crucial for effective communication and morale-building.
19. Marble Run
Objective: Build a track to get a marble from start to finish.
- Provide materials such as paper tubes, tape, and cardboard.
- Teams must design and build a functional track.
- Test the track by releasing a marble from the start to see if it reaches the end.
Leadership Insight: Encourages engineering skills and teamwork, emulating the careful planning and collaboration needed in tactical operations.
20. Chain Reaction
Objective: Design a series of actions that lead to a final event.
- Provide a variety of materials for creating moving parts (dominos, balls, strings, etc.).
- Teams must design and set up a chain reaction that leads to a specific end goal.
- Test the chain reaction to ensure all parts work together seamlessly.
Leadership Insight: Emphasizes the importance of understanding cause and effect in team efforts, parallel to the intricate planning and execution required in mission scenarios.
21. Team Charades
Objective: Guess the word or phrase acted out by a team member. Leadership Insight: Promotes quick thinking and non-verbal communication.
- Divide the group into teams.
- Each team selects a member to act out a word or phrase.
- The chosen actor is given the word or phrase (without speaking).
- Team members must guess the word or phrase within a set timeframe.
- Rotate actors per round until everyone has had a turn.
22. Balloon Bop
Objective: Keep the balloon in the air for the longest time. Leadership Insight: Encourages group coordination and focus.
- Form small teams or pairs.
- Each team is given a balloon.
- The goal is to keep the balloon in the air using only one tap per person.
- If the balloon touches the ground, that team is out.
- The team that keeps the balloon in play the longest wins.
23. Lava Flow
Objective: Cross a designated area using limited resources without touching the ground. Leadership Insight: Strategic planning and teamwork.
- Define the “lava” area using ropes or cones.
- Provide âstepping stonesâ (pieces of paper, cardboard) for each team.
- Teams strategically place and move the stones to cross the âlava.â
- Any team member touching the ground has to start over.
- The first team to successfully cross wins.
24. Silent Line-Up
Objective: Line up by a particular criterion (age, height) without speaking. Leadership Insight: Enhances non-verbal communication and teamwork.
- Communicate the criterion (age, height, etc.) to the group.
- Participants must use gestures to line up in the correct order.
- No speaking or verbal cues are allowed.
- Once in line, the order is checked for accuracy.
25. Reverse Scavenger Hunt
Objective: Find objects that represent a certain theme or concept. Leadership Insight: Promotes creativity and team synergy.
- Assign a theme or concept to each team.
- Teams search for objects that symbolize their assigned theme.
- Each team presents their findings and explains the connection.
- Creativity and relevance are evaluated for a winner.
26. Paper Plane Contest
Objective: Design and fly the best paper plane. Leadership Insight: Innovation and iterative problem-solving.
- Provide paper and basic materials for plane construction.
- Each participant designs and folds their plane.
- Planes are tested for distance and design effectiveness.
- The plane that flies the farthest or exhibits unique design wins.
27. Balloon Stomp
Objective: Pop the balloons tied to opponents’ ankles. Leadership Insight: Strategic movement and quick thinking.
- Tie balloons to each participantâs ankle.
- Participants try to pop others’ balloons while protecting their own.
- The last person with an intact balloon wins.
28. Capture the Flag
Objective: Capture the opposing team’s flag while protecting your own. Leadership Insight: Strategic planning and competitive teamwork.
- Divide the area into two zones and teams.
- Place a flag in each teamâs zone.
- Teams attempt to capture the opposing flag while defending their own.
- The game ends when a flag is captured and brought back to the team’s home base.
29. Minefield with a Partner
Objective: Guide a blindfolded partner through a minefield. Leadership Insight: Enhances trust and precise communication.
- Set up a âminefieldâ with obstacles.
- One partner is blindfolded; the other provides verbal guidance.
- The blindfolded partner must navigate through the âminefieldâ without touching any obstacles.
- Trust and clear communication are critical for success.
30. Alphabet Game
Objective: Form letters of the alphabet using team membersâ bodies. Leadership Insight: Promotes group coordination and creative problem-solving.
- Divide players into small teams.
- Assign letters of the alphabet to each team.
- Teams use their bodies to form the assigned letters.
- Creativity and accuracy are judged to determine the winners.
31. Word Search Race
Objective: Create and solve word searches as a team.
- Divide participants into small teams.
- Each team creates a word search puzzle for another team to solve, using an online word search generator or pen and paper.
- Exchange puzzles and race to see which team can solve the otherâs word search the fastest.
Leadership Insight: This activity emphasizes critical thinking and teamwork. Itâs not just about solving puzzles, but about listening to each other and dividing the problem into manageable parts, ensuring every team member’s strengths are leveraged.
32. Balloon Pop Relay
Objective: Pop balloons through various challenges in a relay format.
- Set up a relay course with different stations, each having a unique challenge (e.g., popping a balloon by sitting on it, using a dart, or stomping).
- Divide the group into teams and let each team member tackle one station at a time, passing a baton to the next member upon completion.
Leadership Insight: This encourages strategic task division and collaboration. Just like in the Air Force, knowing your team’s strengths and delegating tasks effectively is crucial.
33. Jigsaw Puzzle Race
Objective: Complete a jigsaw puzzle faster than the other team.
- Split into two or more teams and provide each with identical jigsaw puzzles.
- Start the timer and see which team can complete their puzzle first.
Leadership Insight: Success in this activity mirrors effective division of labor and problem-solvingâkeys to mission success in high-pressure environments.
34. Blind Obstacle Course
Objective: Navigate an obstacle course while blindfolded with team guidance.
- Set up an obstacle course.
- One team member is blindfolded and must navigate the course solely using the verbal instructions from their teammates.
- Rotate so every team member gets a turn either guiding or being guided.
Leadership Insight: Trust and communication are foundational in any mission. This activity builds both, simulating the reliance we place on one another in demanding situations.
35. Paper Tower Challenge
Objective: Build the tallest tower using only paper and tape.
- Provide teams with equal amounts of paper and tape.
- Set a time limit and let them build the tallest freestanding structure they can.
Leadership Insight: Creativity and innovative engineering are at the heart of problem-solving. This task encourages thinking outside the box and collaborative effort.
36. Pictionary Telephone
Objective: Pass a message down a line through drawings.
- Form teams and have individuals stand in a line.
- The first person is given a phrase to draw in a set amount of time.
- The drawing is passed down the line, with each subsequent person only drawing what they see.
- The last person in line guesses the original phrase.
Leadership Insight: Clarity in communication is vital. This exercise highlights how easily information can be misinterpreted, reinforcing the need for clear, concise communication.
37. Life Raft
Objective: Teams decide who to save using ethical debates.
- Present a scenario where the team must decide who gets a spot on a life raft with limited space.
- Each team member assumes a character with a backstory.
- Teams debate and decide which characters to save within a time limit.
Leadership Insight: Ethical decision-making and critical thinking are pivotal in leadership roles. This activity forces deep analysis and values-based decision-making.
38. Human Letters
Objective: Spell out words using only team membersâ bodies.
- Give teams a list of words.
- Teams must spell out the words by arranging their bodies on the ground.
- Set a time limit for each word.
Leadership Insight: Coordination, creativity, and flexibility are crucial. This activity fosters innovative problem-solving and physical teamwork.
39. Water Balloon Toss
Objective: Toss a water balloon back and forth without breaking it.
- Pair up team members.
- Start close together and toss the water balloon gently.
- With each successful toss, take a step back.
- Continue until only one pair remains with their balloon intact.
Leadership Insight: Trust and careful coordination are key. This activity demands precise communication and careful execution, mirroring real-world scenarios where precision is critical.
40. Team Cooking
Objective: Prepare a simple dish together.
- Divide into teams and provide a set of ingredients.
- Each team must plan, prepare, and cook a dish within a certain timeframe.
- Dish presentations and tasting follow.
Leadership Insight: Leadership and task delegation based on individual strengths come to the forefront here. This is about blending skills and working harmoniously, akin to how a mission is executed.
41. Marshmallow Tower
Objective: Build the tallest tower using spaghetti and marshmallows.
- Start by dividing into small teams.
- Each team will receive uncooked spaghetti and marshmallows.
- The goal is simple yet challenging: construct the tallest freestanding tower within 15-20 minutes.
Leadership Insight: This exercise isn’t just child’s play; it’s a fundamental test of strategic planning and collaboration. It highlights how every individual’s input can impact the mission’s success, much like an Air Force operation where each role, no matter how small, is vital.
42. Obstacle Relay
Objective: Complete an obstacle course relay.
- Set up a series of obstacles.
- Split participants into teams and have them complete the course in a relay format, where each member tackles different obstacles.
Leadership Insight: This activity brings to life the essence of teamwork and physical coordination. It serves as a practical reminder that, in any mission, the collective effort and support for one another often dictate the outcome.
43. Mandala Making
Objective: Create a mandala pattern using natural elements.
- Provide an array of natural elements such as leaves, flowers, stones, and sticks.
- Teams will then collaboratively design and build symmetrical mandala patterns on the ground.
Leadership Insight: Creativity and respect for diverse ideas take center stage here. This is a brilliant opportunity to see how individual creativity can weave into a cohesive, beautiful vision, echoing the spirit of collective creativity seen in mission planning.
44. Story Chain
Objective: Craft a story with each team member contributing one line.
- Arrange participants in a circle.
- One person starts with a line of a story, and the next adds to it, progressing until the narrative feels complete.
Leadership Insight: The Story Chain fosters creativity and showcases the power of collaboration. It’s a testament to how each person’s contribution can build a narrative richer than any single voice.
45. Mystery Drawing
Objective: Draw an object without looking at the paper.
- Provide participants with paper and pencils
- Then challenge them to draw a familiar object without looking or lifting their pencil.
Leadership Insight: This activity embraces creativity and the beauty of imperfection, teaching that even flawed attempts can lead to insightful results. It’s a hands-on lesson in resilience and adaptabilityâtraits essential for any leader.
46. Bucket Brigade
Objective: Transfer water from one bucket to another using cups.
- Set up two buckets per team, one filled with water and the other empty, some distance apart.
- Teams use cups to transfer the water, aiming to fill the empty bucket as quickly as possible.
Leadership Insight: This exercise enhances systematic teamwork and coordination, demonstrating the power of organized effort. Each team member’s role and efficiency are crucial, reinforcing the significance of every task in a mission’s success.
47. Bridge Building
Objective: Construct a bridge that can hold weight using limited materials.
- Provide materials like straws, tape, and paper clips.
- Challenge teams to build a bridge that can support a specified weight, such as a small book.
Leadership Insight: This task sharpens engineering skills and fosters innovative thinking. It illustrates how resourcefulness and teamwork can overcome constraints, yielding practical and efficient solutions.
48. Inclined Plane
Objective: Move an object using a series of inclined planes.
- Supply materials for constructing inclined planes, like cardboard or wooden pieces.
- Teams must design a series of planes that move an object, such as a marble, from start to finish.
Leadership Insight: This activity teaches principles of physics coupled with teamwork, mirroring how combining technical knowledge with collaborative effort can address complex challenges effectively.
49. Lifeline
Objective: Draw and share a ‘lifeline’ of significant personal events.
- Each participant draws a timeline illustrating key moments in their lives.
- They then share their ‘lifeline’ with the group.
Leadership Insight: This activity deepens understanding and empathy among team members. It highlights the importance of acknowledging and valuing each other’s personal journeys, fostering a stronger sense of team unity.
50. Reflective Circle
Objective: Reflect on and share personal strengths in a group setting.
- Form a circle.
- Each participant shares a personal strength and provides an example of its impact.
Leadership Insight: This simple yet profound exercise promotes self-awareness and group affirmation. Understanding and celebrating individual strengths within a team can drive extraordinary collective success.
Each activity is designed with a purpose, just like the roles each student plays in your classroom. Remember, the essence of team building is to not only tackle the immediate challenges but to instill lasting lessons about collaboration, trust, and personal contribution.
Every game is a flight drill, preparing your students for the bigger missions in life. Encourage them to lead with purpose and to value every memberâs unique contribution. In the end, it’s the strong connections and understanding of each otherâs strengths that create an unstoppable team.
Lead with heart and purpose.
Each of these team building activities offers a unique opportunity to develop the leadership, personal growth, and problem-solving skills that are indispensable in todayâs world. They bring out the individuality in each student while teaching the value of teamwork and collective effort.
As you implement these activities, remember the importance of adapting them to fit your unique group dynamics and fostering a purpose-driven attitude in your students.
By equipping our future leaders with these essential skills, we not only prepare them for academic success but also empower them to take on the challenges of life with confidence and resilience.
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Playing technology games and making science fun helps young kids solve visual problems and grasp ideas better
Lecturer, North-West University
Disclosure statement
Dr Moleboheng Ramulumo is affiliated with the North West University, School of Mathematics, Science and Technology Education
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As I watched my sons, Wavhudi and Rivhavhudi, play games on my phone before bedtime, I was captivated by their enthusiasm and how deeply they were engaged â especially when the games involved maths or science. Both boys experienced speech delays and I hoped the games would help them develop their language skills. It worked.
What I saw at home has been repeatedly underscored by research: early engagement with science, technology, engineering and mathematics (STEM) concepts through interactive tools can profoundly enhance childrenâs visual literacy (reading, writing and creating images) and conceptual understanding (grasping ideas).
For my Masterâs degree, Iâd examined how molecular biology studentsâ lack of visual literacy made it harder for them to grasp complex scientific concepts. This academic foundation, combined with the newfound spark in my boys, inspired my PhD research : investigating the effects of early STEM education on young childrenâs visual literacy and ability to grasp scientific concepts.
In a recent, related study , I explored how different types of preschool education influence childrenâs understanding of science and their ability to interpret visual information. The study involved children aged 4 or 5 years who were in Grade R (the year of schooling before Grade 1) from various private schools in Bloemfontein, South Africa. I observed that those exposed to STEM education were better at spatial visualisation than their peers. These children excelled in tasks that required them to recall and manipulate visual details, such as accurately reproducing elements from images, while their non-STEM counterparts often struggled.
Some people may question why all children should be exposed to STEM concepts, given that not everyone will go on to further study or careers in science, technology, engineering or mathematics fields.
But teaching these skills at a young age is not just about preparing children for specific fields. My findings underscore the profound effects of early STEM education on cognitive development, such as fostering critical thinking, problem-solving skills, creativity, innovation, logical reasoning and adaptability. These qualities are beneficial in many facets of our lives, no matter our career paths.
Testing childrenâs skills
In South Africa, private schools often have more flexibility than government-run (public) schools to incorporate specialised STEM curricula and innovative teaching methods tailored to early childhood education. This might include hands-on experiments like mixing colours or observing plant growth, problem-solving tasks and interactive learning through, for example, counting games and shape recognition.
Public schools, meanwhile, follow a national curriculum set by the Department of Basic Education. While this includes foundational STEM concepts, not all schools have the necessary resources, so the extent and depth of STEM instruction can vary significantly from school to school.
Though they were private institutions, the non-STEM schools in my study followed the national Curriculum and Assessment Policy Statement set by the Department of Basic Education for Grade R. This does not explicitly emphasise STEM subjects. The STEM schools involved in this study, which were also private institutions, had developed their own curricula that emphasised scientific and related learning.
Drawing from study methods used elsewhere in the world , I created a special test with two main parts to measure my participantsâ skills.
One tested their content knowledge. This part assessed how well the children understood basic science concepts, such as distinguishing between living and non-living things. The second evaluated the childrenâs ability to interpret visual information, including understanding spatial relationships and solving visual problems.
The differences between those who were STEM-educated and those who werenât were immediately clear.
For example, I showed the children a picture of some blocks and asked them how many blocks they saw. One STEM-educated child said there were nine blocks âbecause some are hiding behind the others in the pictureâ. A non-STEM child saw âsix blocks because I counted them.â
The child with STEM knowledge used advanced thinking skills to imagine where the hidden blocks might be, while their peer only counted the blocks they could see directly.
In another exercise I showed the children a picture with a dog, ball, tree, desk, boy, school bag, book and chicken and asked them to identify which ones were living things.
STEM child: âThe boy, the dog and the chicken are living because they can breathe and need water to grow.â The child understood what makes something alive, using ideas like breathing and needing water.
Non-STEM child: âOnly the boy is living because the dog and chicken canât talk.â
This is a more basic, less accurate concept of what constitutes a living thing.
Game-changing learning
Based on my findings, I encourage educators to integrate STEM activities into early childhood curricula to cultivate spatial thinking, visual literacy and scientific understanding. Digital educational games and interactive learning experiences can be incorporated into lessons.
Policymakers should prioritise early STEM education, recognising its long-term benefits in preparing children for academic and professional success. This involves investing in resources, training educators, and developing curricula that embed STEM principles from the start of formal education.
My PhD research was born out of my personal experience with my sons. This journey of love, learning and relentless determination reflects my deepest aspiration: to ignite the same passion and curiosity in others that I have witnessed in my own children.
- Mathematics
- Engineering
- STEM education
- Critical thinking
- Problem solving
- Digital games
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COMMENTS
3. Elevate. Grade Levels: 8-12+. Developer Description. Elevate is another app that focuses on improving cognitive skills, including critical thinking. It offers a variety of games and challenges that target different areas, such as memory, comprehension, processing speed, and analytical thinking.
Critical thinking is the ability to look at problems in new ways, to analyse how parts of a whole interact with one another and to interpret information and draw conclusions. Critical thinking and problem-solving skills were once thought to be the domain of gifted people. Today, they are necessary for every individual and group who seeks to ...
Pick Your Candy. This online reasoning game improves reaction control, focus, and divided attention skills. These free and online thinking games for kids helps improve their logical thinking skills and supports the development of logic, reasoning, planning and arithmetic skills.
7. Brainstorm. Critical thinking is all about making decisions based on analytical observation and this game allows individuals to brainstorm and find answers to challenging questions. In this game, the players need to answer questions that come on the screen by choosing the correct answer from the given options.
Brain training games for all cognitive skills. Your brain has an enormous range of abilities, which can be divided in five major cognitive skills. Our brain games challenge you to exercise these skills. All brain games are based on trusted psychological tasks and tests. So use our free brain games to improve your memory, attention, thinking ...
Join our community of puzzle enthusiasts by exploring critical thinking puzzles online on our website. Play now and start your journey towards becoming a sharper, more effective thinker, all while playing the most addictive puzzles since sudoku. Our collection of free online puzzles is waiting to challenge and inspire you.
Use your thinking skills to find out the correct answer! PLAY. MentalUP offers 150+ critical thinking games besides attention, concentration, logic, language, visual intelligence, and memory games! đ . The best part of the multi-awarded app is all these gamified exercises are developed by pedagogues, academicians, and game designers. đđ.
Little Alchemy 2. Flex alchemical muscles in amusing, discovery-based puzzler. Bottom Line: This amusing puzzle game encourages creativity, perseverance, and systems thinking, and with creative integration it can build interest in math, science, history, and literature. Grades: 6-12. Price:
Logic & Thinking Games for Kids. Elevate your child's problem-solving abilities with our fun logic & thinking games for kids. They will learn to analyze, strategize, and think critically while having fun. Explore our collection now and provide them with endless opportunities to learn and grow. Start playing for free now!
TED-Ed lessons on the subject Critical Thinking. TED-Ed celebrates the ideas of teachers and students around the world. Discover hundreds of animated lessons, create customized lessons, and share your big ideas. ... The case for free, universal basic services - Aaron Bastani. Lesson duration 19:09 82,045 Views. 05:20. Thinking & Learning ...
Have fun and keep your brain sharp playing logic games like Zebra Puzzle and Logic Grid. You can also play Tangram, Sudoku, Word Search and Solitaire games. ... critical thinking, and problem solving skills; They are free and easy to use and understand;
The free tool for more productive class discussions and debates. Increase participation and promote critical thinking while hearing from everyone, instantly. ... Kialo helps students understand how different ideas link together. Its visual format makes it easy to build and understand sophisticated lines of reasoning â improving subject ...
Sudoku. Sudoku is a popular math critical thinking game that requires players to fill in blank squares with the correct numbers in order to complete a 9Ă9 grid. This game encourages critical thinking because it involves finding patterns and using logic to solve the puzzle. Some benefits of playing Sudoku include:
6. Start a Debate. In this activity, the teacher can act as a facilitator and spark an interesting conversation in the class on any given topic. Give a small introductory speech on an open-ended topic. The topic can be related to current affairs, technological development or a new discovery in the field of science.
Writing (or drawing) and silence are used as tools to slow down thinking and allow for silent reflection, unfiltered. By using silence and writing, learners can focus on other viewpoints. This activity uses a driving question, markers, and Big Paper (poster-sized is best).
Education should be an exciting adventure that sparks curiosity. Discover 14 games handpicked for students of all ages, designed to make learning interactive and enjoyable. By blending entertainment and education, these games foster critical thinking, collaboration, and problem-solving skills, improving the classroom experience.
3. Zoom. Zoom is a classic classroom cooperative game that never seems to go out of style. Simply form students into a circle and give each a unique picture of an object, animal, or whatever else suits your fancy. You begin a story that incorporates whatever happens to be on your assigned photo.
Games That Help Kids Think Critically. When gamers pick up a controller, they're frequently placed in the role of the hero or the protagonist that always wins. But that doesn't always challenge them to think critically or examine all sides of a situation rationally. In fact, what can help some incredible games and apps stand out from other ...
Battleship - Coordinate graphing and logical thinking are required to sink all your opponent's ships in this classic game for two players. Mastermind - Another classic game for two players, Mastermind is truly a top pick for practicing logical thinking skills as you deduce a hidden code. ZooLogic - This is such a cute single player game.
Here are 10 Team-building games for critical thinking; 1. Minefield 2. If You Build it 3. It's a Mystery 4. Zoom 5. Save the Egg 6. marshmallows-game 7. Go for Gold 8.
Power Grid. This game is highly recommended for critical thinking skills. Unlike many of the other games listed, the whole family can jump in. It takes about an hour to play with 2-6 players. The aim of Power Grid is to supply power to the most cities.
Students and professionals alike can hone dormant skills or learn new ones. Progress through lessons and challenges tailored to your level. ... Form a real learning habit with fun content that's always well-paced, game-like progress tracking, and friendly reminders. Product. Courses. Pricing. Testimonials. Help. Company. About us. Careers ...
Finalists were notified by March 30, 2023 if their proposed game pitch was selected to move on to Round Two of the contest. For Round Two, Finalists were given until June 30, 2023 to design, develop, and complete their critical thinking game. The finished critical thinking games will then be reviewed and scored to determine the winner.
Leadership Insight: Promotes critical thinking and collaboration. Leaders must foster environments where critical thinking thrives and team members feel empowered to contribute their unique perspectives to solve complex problems. 5. Pass the Hoop. Objective: Move a hula hoop around a circle without breaking the chain of hands. How to Play:
One part of the test used in the study. Author provided (no reuse) The child with STEM knowledge used advanced thinking skills to imagine where the hidden blocks might be, while their peer only ...
Philosophy: The Bedrock of Critical Thinking. ... Get free one-on-one tutoring from student tutors for courses in humanities and philosophy. Learn More About Free Tutoring ... The Chess and Games Club has been run out of the Humanities and Philosophy Department since 2008. The group's Friday open meetings have traditionally been very well ...
Cisco Packet Tracer is computer networking simulation software for teaching and learning networking, IoT, and cybersecurity skills in a virtual lab.