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Architectural Thesis: IT PARK(2016-17)

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Badshahpur IT Park Proposal / 10 Design

it park thesis issuu

  • Written by Alison Furuto
  • Published on November 04, 2012

Composed of ten buildings, the proposal by 10 Design for the Badshahpur IT Park is set across a sinuous series of adjacent plots of varied ownership. The challenge was to create a common identity across the site, a hierarchy of amenity spaces, and a strategy for future expansion (or contraction) of the campus. The ambition was to create a vibrant and inclusive work environment that meets the expectations of today’s IT graduate candidate / employee, and the employers that seek to attract the same talent. More images and architects’ description after the break.

Badshahpur is located in Gurgaon – one of the largest cities in the Indian state of Haryana, and a major satellite of Delhi. Gurgaon has experienced rapid development over the last 20 years; attracting both regional and global institutions to its infrastructure offering, proximity to the Capital, and for its growth as a hub of information technology, research and development, and engineering. This success has come with the support of a growing number of technology-geared educational institutions in and around the state.

it park thesis issuu

External finishes and the landscaping layout use a common language to create distinct identities for groups of buildings. Mimicking the sinuous nature of the site, a series of ribbon forms navigate the campus defining a series of outdoor areas – smaller areas servicing a cluster of buildings, and larger, delivering functions for the campus as a whole. The largest space sees the ribbon forms converging to create annexes and spill out areas for the campus canteen, fitness gyms, nurseries and similar amenities. Smaller outdoor spaces offer simpler functions such informal meeting and greeting areas, as well as shading and seating for groups or individuals.

it park thesis issuu

Planting as well as each of the ribbons that travel across the site create an individual identity to various areas of the site, and therefore establish a form of passive way-finding between the buildings of the campus. Having the elevations of the buildings mimic the forms within the landscape would hopefully assist in making the landscape become part of the work environment – a place to have informal discussions, or take walking breaks from workstations.

it park thesis issuu

Building heights vary across the overall site owing to its make up from sub-plots and ownerships. Equally building footprints varied in response the sites undulations. It was necessary to create a flexible façade module that would work across the varying buildings such that they would all read as a family, whilst also responding to opportunities such as views across the site, the creation of bridge links between buildings, and key vistas from road level approaches. The resultant design of elevations seeks to split the masses of the buildings into two intertwined volumes – one of stone, and one of glass – thus allowing common masses across the varying scales of building.

it park thesis issuu

A number of modular cladding components (based on a 1500mm width) were developed to offer deep reveals (to building faces prone to solar gain), curtain walling, balconies, etc. The overall mass of the building forms was reduced by the articulation of these components, also creating an opportunity to reiterate the ribbon forms and concepts within the landscape. The result is that the intertwined volumes continue across the buildings of the site as if pieces of a larger volume.

it park thesis issuu

Interlayers to the double glazing of the curtain walling again reduce solar gain; the same interlayers have varied opacities to create variation across the façade, with the opportunity to create large super graphic imagery across the faces of the buildings. Internally, blinds and operable windows allow additional passive control over the working environment.

it park thesis issuu

The deep reveals and flush spandrel units allow the facade lighting fixtures to be discreet and protected from local dust-storms. Similarly, the detailing of the facade attempts to design-out gaps and ledges (whilst considering local building tolerances), in order to reduce maintenance. The forms and themes continue into key interior areas of the scheme, where reception desks, waiting areas, and way-finding, embrace the themes within the architecture and landscape.

it park thesis issuu

The client’s aim was to bring concepts that exist in some of the campuses of the West – from the hot beds of technology and innovation in California – to the meet the growing demands of the expanding Indian IT sector. The Badshahpur IT Park creates a unifying architectural concept around the amenities, open working environments, creating pathways, plazas and break-out spaces. A place that global visitors will recognize as a modern international working environment, where regional talent can flourish, and new ideas can be generated and shared.

it park thesis issuu

Architects: 10 Design Location: Badshahpur, Gurgaon, India Project Leader: Gordon Affleck, Kishor Lad Project Team: Nigel Height, Lukasz Wawrzenczyk, Abraham Fung Landscape Team: Ewa Koter, Caterina Choi, Matthew Younger, Ibrahim Diaz Gross Floor Area: 150,000 sqm² Project Year: 2012

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Thesis Synopsis

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Related Papers

it park thesis issuu

Deepa Kylasam Iyer

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Master's theses.  What factors and conditions influence innovation clusters emerging in India and Ukraine?  Can and in which way innovation clusters spread an economic development of both countries and dedicate to their lifting from poverty? What similarities in that impact are common to both countries? The proposed research intends to answer mentioned questions, investigating cases of India and Ukraine. Both countries are developing and poor, though they have already distinguished a certain success in developing modern technologies and got a few innovation clusters. Two countries have different cultures, and, moreover, are situated on different continents. Thus, their comparison promises to provide rich results.

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Global Competition of High-Tech Centres. Special Issue of International Journal of Technology Management, Vol. 28, Nos 3-6

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This special issue highlights the present state of development of the global competition between high-tech centres. Special attention is paid to science parks as a development policy option and the extent to which this policy has been adapted in the USA and major European and Asian countries. Another important framing theme of the special issue is to outline the development of science parks and clarify the science park terminology. In addition, the functions, performance and new directions of science parks are briefly discussed. The structure of the special issue of IJTM at hand is outlined in the editorial introduction.

Routledge/ Taylor & Francis

Payal Arora

Early 20th century birthed a radical phenomenon across several cultures and nations- the demarcating of certain public space for primarily leisure purposes. From India to the United States, urban parks became a symbol of democracy, openness, and freedom as they emerged from a protracted struggle to shift from the hands of the State or imperial power to that of the masses. There was much euphoria about their unregulated and public character, reflecting a new age of modernization and civilization. Yet, over time, it has been revealed how contentious the process of shaping, regulating, and sustaining of public parks can be as well as its pluralistic and transcultural nature. Interestingly, the 21st century is celebrating the birth of another leisure space that shares this rhetoric of being open, free, universal, non-utilitarian, and democratic: social network sites. As the Net shifted from the hands of the State to that of the user, its leisure spaces have been looked upon as sites where regardless of gender, age, and/or culture, people can commune, browse aimlessly, socialize and share their views openly. Yet, important concerns are emerging on what constitutes as openness, universality and democratic as governments to corporations are finding ways to architect and manage these virtual geographies and, users are harnessing these sites for a range of activities. Thereby, by drawing parallels between urban parks and social network sites, this project aims to highlight the historical aspect of leisure spaces and provide a much needed rootedness in this highly speculative media discourse. The historical and comparative investigation to parks is innovative, as it will debunk much of the hype surrounding social network sites as a novel and unprecedented space for communication. Given that social network sites have a short and primarily Western-centric history of usage, the development and evolution of parks across nations allows for a fresh and transcultural perspective to this topic. Methodologically, using this real/virtual comparative strategy has become an essential means to understand online spaces. In fact, it is impossible to not evoke physical spaces to conceptualize virtual spaces. So we find ourselves on the information highway, at the electronic frontier, chatrooms, home pages, to MUD lobbies. In fact, this project builds on the popularly accepted parallel of the Net as the digital city, propositioning thereby, that its common public leisure areas are its virtual parks. While the project strives to critique the public, democratic and free for all notions of contemporary leisure spaces, online and offline, for feasibility purposes, it focuses specifically on 3 areas of timely importance: (a) open and closed systems (b) private and public domains, and (c) work versus play dimension to leisure sites, emphasizing notions of corporatization, commercialization and the privatization of leisure spaces. Also, the diversity of parks such as industrial parks, theme parks to community parks will emphasize the pluralistic aspect of social network sites. Further, this project brings together disciplines of media studies and history of technology through an original avenue of urban planning, emphasizing the spatial aspects of technology and media practice. Given that most studies on new media spaces are artifact oriented, ahistorical and Western-centric, this project will provide a unique lens through its historical and transcultural approach. The undertaking of this project is deeply relevant given that as leisure becomes central to the 21st century economy, corporations to the State are greatly vested in the understanding of these spaces. The dominant idea of its unprecedented novelty can be misleading and have damaging consequences on shaping policy and practice. Overall, the goal of this project is to leverage on real-virtual comparisons to develop a more integrated understanding of contemporary leisure, a prime space of digital residence in the 21st century.

Erkko Autio

In recent years the European Commission has encouraged and provided support for a number of schemes related to the development of science parks in Europe. The most significant of these has been the Science Park Consultancy Scheme, organised and implemented under the Innovation Programme of Directorate General XIII (formerly the SPRINT and VALUE Programmes). The aims of the scheme include direct improvement of the European Union technology transfer infrastructure and the promotion of good practice.

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