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(ME2) Mass Effect 2 : All Citadel Assignments / Quests Guide

Laura Swanson

The Citadel is the Citadel’s citadel. It is located in the Citadel Embassies in the Citadel.

As some of you might have already noticed, the Citadel is a huge place. Every side quest that you take has serious consequences for your game. But you will not see them all. This guide will show you all the assignments and quests that are available to you at this moment of time. This should help you gain a solid understanding of the Citadel and how it works.

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Mass Effect 2 is a role playing game, and it is very much a sequel to the original Mass Effect. The story of ME2 picks up almost exactly where the first game left off, and it is a very long game. In ME2, you get to play Commander Shepard, the hero of the original Mass Effect, again in the role of a commander, as you take on a variety of missions to help your crew and fight aliens.. Read more about mass effect 2 assignments checklist and let us know what you think.

ME2-Mass-Effect-2-All-Citadel-Assignments-Quests

(ME2) Mass Effect 2 includes a number of optional side missions or Assignments that you may perform, some of which will only open once certain criteria are met.

The following is a step-by-step approach to completing all of the Citadel Assignments.

TIMESTAMPS:

0:00 – 11:59 p.m.: Ongoing crime Krogan Sushi 11:59 – 8:07 : False Positives 8:07 – : (Forged IDs)

Assignments:

False identification: 

  • QUEST GIVER: This one may be activated by locating the Forged ID. During Garrus’s loyalty quest, you may discover one. It’s just in front of the two big mechs. Alternatively, after finishing Thane’s loyalty assignment, talk to two Asari on the sofa near the stairs to advance to Level 26/27 and modify the quest title to Citadel: False Positives.
  • LOCATION: Harkin’s Hideout / Zakera Wards
  • INFO: A Geth infiltration has been detected on Kalara Tomi.

Sushi Krogan: 

  • GIVER OF THE QUEST: Kargesh / Rukar
  • Zakera Ward / Presidium, Zakera Ward, Zakera Ward, Zakera Ward, Zakera Ward, Zakera
  • INFO: The Krogan may be found on level 27. Zakera Ward is looking for fish in the Presidium lakes.

In the Making of a Crime: 

  • Quarian, Volus, and a C-Sec Officer are the quest givers.
  • LOCATION: Citadel / Level 26
  • INFO: A Quarian, a Volus, and a C-Sec Officer are fighting on level 26 over a missing Credit Chit.

I’m your guide to Citadel missions, side quests, and all the other stuff you can do in Mass Effect 2. I’ll also give you a summary of what you need to know before you start a Citadel mission.. Read more about mass effect 2 side missions and let us know what you think.

mass effect 2 citadel assignments

Laura Swanson

Managing and running (mostly) successfully multiple eCommerce lines of Business. Writing enthusiastically for the past 7 years. In between loves to travel and explore worldwide culture.

mass effect 2 citadel assignments

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mass effect 2 citadel assignments

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Citadel: crime in progress | mass effect 2 wiki.

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Citadel: Crime in Progress  is an Assignment   in Mass Effect 2 . Citadel: Crime in Progress  is about a disturbance between a Quarian and a Volus . Assignments  are secondary quests in Mass Effect 2 , that are not mandatory to progress the game's story, but provide context and flavor by meeting interesting NPCs  of all kind of Races , granting additional experience, and letting the player visit extraordinary and unique planets.

Citadel: Crime in Progress Walkthrough

Talk to the group to learn that Kor Tun, has lost his credit chit. The Volus  states that Lia'Vel stole it after she bumped into him. You can offer to look into the matter. 

Talk to the Salarian  clerk called Marab , at Saronis Applications . He explains that after some purchases from the Volus , he left and forgot his credit chit before he could return it. 

Speak to Kor Tun again to tell him what has really happened, and that his credit chit is at Saronis Applications . You earn +5 Paragon Points . Kor Tun, however not as happy as one would guess, claims that the Quarian  could have stolen it. Officer Tammert responds to this by saying he will be keeping an eye on Lia'Vel, while ordering her to get a permanent residence or he will run her for vagrancy. This triggers a Paragon interrupt in which you stand up for her, earning you +5 Paragon points .

How to unlock Citadel: Crime in Progress

  • Head to level 26 to the Citadel and you will find a Quarian , a Volus and a Human having an argument.

Enemies found on Citadel: Crime in Progress

Citadel: crime in progress rewards.

  • Experience Points
  • Morality Points

Citadel: Crime in Progress Notes & Tips

  • Notes & tips go here

mass effect 2 citadel assignments

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Mass Effect Assignments: how to start every side quest & assignment

While you’ll be doing a lot of running and gunning across the Galaxy, Mass Effect is still a traditional RPG in many ways. That naturally means a whole bunch of side quests - or Assignments,  as they’re known officially in the game.

As with the various character classes, abilities and class specializations in Mass Effect 1, the assignments featured are pretty typical RPG tropes - various quests that offer up rewards like XP, items, gear, paragon or renegade alignment points, and of course new and unique storylines. Completing the majority of the game nets you the ‘Completionist’ trophy/achievement - so if you’re going for that, you’ll need to tidy up the majority of the assignments.

One advantage of the branching, multi-game narrative of Mass Effect is that several of these side quests and assignments can also feature choices that have consequences in Mass Effect 2 and 3 - if you do the quest.

On this page, we’ll list every side quest assignment in Mass Effect, plus where to start them and any other key information completionists will need to know - broken up by each of Mass Effect’s core locations:

  • Citadel Assignments, part 1

Normandy Squadmate Assignments

  • Citadel Assignments, part 2
  • Story Planet Assignments on Feros, Noveria & Virmire
  • Citadel Assignments, part 3
  • DLC Assignments
  • Collectible assignments

Uncharted World Assignments

mass_effect_citadel_assignments_side_quests.png

Citadel Assignments Part 1

These assignments are available from your very first visit to the Citadel very early in the game, though some assignments unlock gradually as more of the Citadel becomes available to you. 

  • Citadel: Asari Consort: visit the Consort’s Chambers on the Presidium and speak to Nelyna and then Sha’ira.
  • Citadel: Doctor Michel: head to the Lower Wards Med Clinic again any time after taking down Fist in Chora’s Den as part of the main story. 
  • This quest evolves into a ‘second part’ called ‘Citadel: Doctor Michel is Safe’
  • Citadel: Homecoming: once Tali has joined your party, speak to Samesh Bhatia near the embassy area commons area, not far from where there’s an Avina terminal.
  • This quest leads to several follow-up quests as the storyline twists and turns, including Citadel: Jahleed's Secret ,   Citadel: Jahleed and Chorban , followed by one of a number of finales such as Citadel: Jahleed Returns Materials , Citadel: Jahleed Arrested , Citadel: Jahleed Set Free . 
  • Citadel: Presidium Prophet: after the council reject your claims about Eden Prime and the Citadel: Expose Saren main quest begins, find a C-Sec Officer and Hanar on the Presidium in the wide open area near the Citadel Tower. 
  • Citadel: Reporter's Request: as soon as you can access the Upper Wards (once you’re working to expose Saren), find Emily Wong near the stairway to Flux. Alternatively, picking up the OSD in Fist’s office in Chora’s Den also retroactively gives you the quest. 
  • This quest evolves into Citadel: Rita's Sister and Chellick and Citadel: Rita's Sister is Safe as you progress it.
  • Citadel: Scan the Keepers: this assignment is dropped into your lap; after meeting the council, a Salarian is right in your path, fiddling with a keeper. A squadmate will even point them out. Chat to the Salarian, Chorban, to start the quest. If you’ve already started the Citadel: Jahleed’s Fears quest before this one, Chorban will move to the Lower Markets, where you can still get the quest from him. We’ve got a guide to the Keeper Locations to get you through this quest.
  • Depending on choices you make, this assignment will change into either Citadel: Schells' Scanner Given Away or Citadel: Schells has his Data .
  • Citadel: Signal Tracking: visit Flux Casino on the Lower Wards and examine a ‘Suspicious Gambling Machine’ in the upstairs corner to start this quest. We’ve got a guide on the signal tracking locations if you need help.
  • Citadel: The Fan: you’ll find Conrad Verner standing in the Markets area of the Upper Wards. There are three stages to this assignment; you’ll need to visit Verner when you first gain access to the wards, then again after becoming a Spectre, and one last time after completing any of the three main story worlds.
  • As it progresses, this quest changes name to Citadel: Xeltan Convinced .
  • Missing Person / UNC: Privateers: get this assignment by speaking to Garoth in the Citadel Tower after your second meeting with the council. Alternatively, it can be received by hacking a computer terminal on Noveria. It will also automatically trigger if you find and scan the MSV Majesty in the Horse Head Nebula.

Once you’re back on the Normandy after your first Citadel Visit, you’ll have the chance to talk to your squadmates during down time aboard the ship. If you keep talking to them, three of your alien squad members will have requests for you.

What squadmates have to say changes each time you complete a main story mission; you may have to complete one or two story missions before they give you their request and the associated assignment .

  • Garrus: Find Dr. Saleon: keep talking to Garrus and he’ll gradually reveal information about this C-Sec case gone wrong, which eventually gives you a location to head to.
  • Tali and the Geth / Tali’s Pilgrimage: Tali will tell you about her pilgrimage, but this assignment only pops when you clear a Geth Base on Solcrum as part of UNC: Geth Incursions. There’s a terminal you can interact with in that planet’s Geth Stronghold, and you can then gift that data to Tali aboard Normandy.
  • Wrex: Family Armor: keep talking to Wrex and talking about his past; he will ask you to retrieve his family armor, which was stolen. Alternatively, you can find the assignment goal on Tuntau in the Phoenix System of Argos Rho; finding the armor first gives you the quest, then you can turn it in by talking to Wrex. We recommend, for various reasons, that you do this quest before heading to Virmire .

mass_effect_assignments_side_quests_list.png

Citadel Assignments Part 2

These assignments will be available the next time you visit the Citadel after completing any one of the three ‘core’ story planet missions of Therum, Noveria, or Feros .

Three of the quests that unlock this point are a branch based on your pre-service history character background - each background gets one exclusive side quest. The other three are available to all.

  • Citadel: I Remember Me: only available if your Shepard has the Colonist background. You’ll automatically get a call about this quest after arriving on the Citadel and using the elevator from the docking bay.
  • Citadel: Old Friends: only available if your Shepard has the Earthborn background. Find Finch in Chora’s Den.
  • Citadel: Old, Unhappy, Far-Off Things: only available if your Shepard has the Spacer background. Talk to Zabaleta in the Wards Access corridor area.
  • Citadel: Family Matter: near the Presidium financial district and Barla Von’s office, there's two people audibly arguing. Insert yourself into their conversation.
  • Citadel: Planting a Bug: you must have completed Citadel: Reporter’s Request for Emily Wong. If you have, find Wong in the Citadel Tower to get this continuation.
  • Citadel: Snap Inspection: this will automatically occur as you step off the Normandy when it first arrives back at the Citadel. 
  • Citadel: The Fourth Estate: the reporter Khalisah Al-Jilani can be found at the bottom of the elevator from the docking bay; talk to her to take on this verbally-charged assignment.

Story Planet Assignments: Feros, Noveria, & Virmire

Mass Effect’s handful of story-critical planets also have a few assignments of their own - though it’s only a few for each planet, and Therum actually has no side quests at all, being a much more straightforward affair. Here’s the quests you can expect on each planet:

Noveria Assignments:

  • Noveria: Espionage: as you explore the port in Noveria, you’ll be approached by an Asari named Mallene Calis, giving you this side quest. If you agree to help her, the quest continues. If you refuse, it is marked as completed.
  • Noveria: Smuggling: there’s a Hanar Merchant named Opold on Noveria, in the port area. Chat to it and it’ll ask for your help smuggling an item.

Feros Assignments:

  • Feros: Data Recovery: when you’re in the Mako heading from Zhu’s Hope to the ExoGeni facility, you can stop and head into ruins - speak to the scientists hiding within. 
  • Feros: Geth in the Tunnels: after speaking to Fai Dan as part of the main story and then dealing with some Geth, speak to him again. You can also get the quest by heading into the tunnels and blowing up the transmitter.
  • Feros: Power Cells: once you’ve met Fai Dan in Zhu’s Hope, talk to May O’Connell, who hangs out near the area entrance.
  • Feros: Varren Meat: once you’ve free reign to look around Zhu’s Hope, talk to Davin Reynolds.
  • Feros: Water Restoration: find and talk to Macha Doyle inside the Zhu’s Hope colony.

Virmire Assignments:

  • Virmire: Assisting Kirrahe's Team & Virmire: Wrex and the Genophage : both unmissable quests that will pop part-way into the Virmire mission - with the Wrex mission only happening if you recruited him. We’ve got a full guide to the choices on Virmire that helps explain the decisions you’re making here.

Citadel Assignments Part 3

While you can go back and forth to the Citadel as much as you like, these assignments will be made available when the story takes you back to the Citadel and for a brief period you can’t leave there. 

  • Citadel: Our Own Worst Enemy: once Captain Anderson asks you to meet him in Flux but before you do go to join him, talk to Charles Saracino, who is leading a group of protestors. 
  • Citadel: Negotiator's Request: once Captain Anderson asks you to meet him in Flux, you’ll be able to talk to Mr. Keeler near the entrance to Flux to get this assignment.

DLC Assignments: Bring Down the Sky & Pinnacle Station

The DLC for Mass Effect adds two new locations with associated story missions - Asteroid X57 and Pinnacle Station. Note that Pinnacle Station is only available in the original releases of the game, not the Legendary Edition remaster . Bring Down The Sky is available in both.

Bring Down the Sky / Asteroid X57 Assignments:

  • X57: Bring Down the Sky: simply land on the asteroid; this is the main story mission.
  • X57: Avoid the Blasting Caps: will be introduced to you over comms when you turn off the first fusion torch.
  • X57: Missing Engineers: either find one of the engineers out on the Asteroid or speak to Simon Atwell later in the main quest.

Pinnacle Station Assignments: 

  • Pinnacle Station: Combat Missions: visit Pinnacle Station. Talk to Admiral Ahern, then Ochren. 
  • Pinnacle Station: Convoy: clear Admiral Ahren’s special scenario to get this quest.
  • Pinnacle Station: Vidinos: beat the high score of a challenge to start this quest.

Galactic Collectible Assignments

Each of these five assignments relate to various resources that can be found on the uncharted worlds you can land the Mako on through the galaxy as presented in Mass Effect. Each of these quests automatically begins the first time that you pick up one of these resources on any uncharted world.

Keep in mind that in most of these cases, there are more of these resources to be found than required to finish each quest. Aside from some cash and XP, there is no bonus to finding ‘extra’ resources.

  • UNC: Prothean Data Discs
  • UNC: Turian Insignias
  • UNC: Valuable Minerals
  • UNC: Locate Signs of Battle
  • UNC: Asari Writings

mass_effect_unc_side_quests_assignments.png

These assignments make up the bulk of the side quests in the game - relatively random encounters you can have out in space while exploring the galaxy.

Most of these quests can be acquired in multiple ways - either through stumbling on the quest location while exploring a planet, through hacking computers and terminals, through overheard news reports and banter, or even through distress signals. Many of these quests have multiple names depending on how you first acquire them - so we bundle each quest together with its multiple monikers below.

  • UNC: Asari Diplomacy / Mercenaries: after completing one story planet, talk to Nassana Dantius in the lounge area of the Citadel’s Presidium embassies area. Alternatively, the quest automatically begins if you assault a merc base on Sharjila in the Macedon system.
  • UNC: Colony of the Dead / Investigate Samples: hack a terminal in the ExoGeni building on Feros - or go to Chasca in the Matano system and enter one of the planet’s research stations.
  • UNC: Dead Scientists / Doctor at Risk: find a clue on a terminal on Noveria, or get it automatically when you first enter the Newton system.
  • UNC: Derelict Freighter: any time after finishing the story mission on Feros, find this ship drifting in the Caspian System of the Maroon Sea Cluster, hidden in an asteroid belt. 
  • UNC: Distress Call / Unusual Readings: hack the computer in Udina’s office on the Citadel, or go to Metgos in the Argos Rho cluster’s Hydra system.
  • UNC: Espionage Probe / Investigate Shipments: simply take the Normandy to the Voyager Cluster’s Amazon system.
  • UNC: ExoGeni Facility / Investigate Facility: obtain the quest by unearthing a transmission while on Feros, or get the assignment by landing on Nodacrux in the Maroon Sea cluster.
  • UNC: Geth Incursions / Geth Activities: acquired by hacking a Geth terminal on Feros or terminal on Virmire, but it’s more easily obtained by visiting the Armstrong Nebula, where it’ll be given to you on arrival.
  • UNC: Hostage: you’ll get a message from Admiral Hackett the first time you enter the Farinata System of the Hades Gamma cluster.
  • UNC: Hostile Takeover / A Person of Interest: either talk to Helena Blake in the Citadel Presidium Financial District after becoming a Spectre, or decrypt a terminal in C-Sec Academy.
  • UNC: Major Kyle / Strange Transmission: unlocked by hacking various terminals on Feros, the Citadel, or Noveria. Alternatively, navigate to the Century system of the Hawking Eta cluster to get it automatically.
  • UNC: Missing Marines / UNC: Cerberus / UNC: Hades' Dogs: after becoming a Spectre, speak to Admiral Kahoku in the Citadel Tower to get the Missing Marines assignment. Alternatively, take Normandy to Edolus in the Artemis Tau cluster to get the assignment that way. Once Missing Marines is completed, UNC: Cerberus triggers when you next use the galaxy map, and that quest leads directly to UNC: Hades’ Dogs. 
  • UNC: Listening Post Alpha / UNC: Listening Post Theta / UNC: Depot Sigma-23: after completing Noveria, go to the Styx Theta cluster. Enter the Erebus system to pick up a distress signal.
  • UNC: Lost Freighter: locate the missing ship in the Gemini Sigma cluster’s Ming System. 
  • UNC: Lost Module: simply enter the Hercules system in the Attican Beta cluster to be given the assignment. 
  • UNC: Missing Survey Team: commonly overheard in Citadel elevators. Alternatively, just go to the planet Trebin in the Hades Gamma cluster’s Antaeus system.
  • UNC: Privateers / Missing Person: talk to Garoth on the Citadel Tower after becoming a Spectre. Alternatively, find and scan the MSV Majesty in the  Horse Head Nebula. It’s near the planet Xawin.
  • UNC: Rogue VI: once you reach a certain level, Admiral Hackett will call you to give you this assignment the next time you travel to a new system. This assignment is how you unlock Shepard’s specialization class .

Finally, there are two assignments that are exclusive to different moralities. They only trigger if you've amassed a certain amount of Paragon or Renegade points, and are themed around what each morality axis is good at:

  • UNC: Besieged Base:  Admiral Hackett will contact you when you use the Galaxy Map once you qualify, which will require at least 80% of Paragon points.
  • UNC: The Negotiation:  Admiral Hackett will contact you when you use the Galaxy Map once you qualify, which will require at least 80% Renegade points.

Finished with ME1? We've got the same guide for the ME2 side quests if you enjoyed this - just click on through!

Mass Effect Wiki

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The Citadel

Location: Milky Way / Serpent Nebula / Widow

  • 1 Description
  • 2.1 Modern Discovery
  • 2.3 Crucible and Catalyst
  • 3.1 Presidium
  • 3.2 Citadel Tower
  • 3.4 Defenses
  • 4 Unique Inhabitants
  • 5.1 Mass Effect
  • 5.2 Mass Effect Galaxy
  • 5.3 Mass Effect 2
  • 5.4 Mass Effect 3
  • 6.1 Mass Effect
  • 6.2 Mass Effect 2
  • 8 Cut Content
  • 10 References

Description [ ]

Supposedly constructed by the long-extinct Protheans , this colossal deep-space station serves as the capital of the Citadel Council . Gravity is simulated through rotation, and is a comfortable 1.02 standard G's on the Wards and a light 0.3 standard G's on the Presidium Ring .

Total Length (Open): 44.7 km Diameter (Open): 12.8 km Population: 13.2 million (not including keepers ) Gross Weight: 7.11 billion metric tons

History [ ]

Modern discovery [ ].

The interior surface of one of the Citadel's Wards

The asari were the first race to discover the Citadel in 580 BCE , soon after learning to use the mass relays . They were joined shortly by the salarians , and soon after, the volus . As other races were contacted by the asari, or discovered the station independently, they gained embassies on the Citadel and came under the jurisdiction of the growing Council, eventually comprising the asari, the salarians, and the turians .

Strategically located at the junction of a number of mass relays leading to various parts of the galaxy, the Citadel quickly became a hub of activity. The station was chosen to house the Citadel Council, thereby cementing its importance in the galactic community. It is accepted to be the political and cultural heart of Citadel space , the unofficial name given to all systems that fall under the Citadel species' control.

Even after thousands of years of occupation, the Citadel retains many secrets. The precise age of the station is not known, nor what resilient material it is constructed from. The location of the Citadel's core and its master control unit, regulating systems such as life support and navigation, remain hidden. The most visible, and perhaps intriguing, mystery of the Citadel concerns its caretakers, the keepers . These mute alien creatures maintain the Citadel's vital systems, and can be seen working throughout the station, yet, despite this, little is known about them.

Normandy + Citadel

The Citadel was not, in fact, constructed by the Protheans; they were simply the last race to make use of the station before the asari arrived. It, and the mass relays, are the creations of the Reapers , and were built to help facilitate their cycle of galactic genocide. The Reapers were also responsible for the placement of the keepers on the station, in order that the occupying races would not discover the Citadel's key functions. The station is actually an inactive mass relay leading to dark space , designed as an elaborate trap so the Reapers can wipe out the heart of galactic civilization and leadership in a single, devastating strike.

According to Vigil , the last Protheans used the Conduit and traveled to the Citadel to try and break this cycle. They succeeded, but it was already too late for the Protheans. Because the Conduit portal only linked in one direction, Vigil feared that the Prothean scientists, unable to find any food or water on the Citadel, slowly starved to death. Due to this Prothean intervention, the Reapers were forced to travel to the Milky Way without the help of the mass relays, at normal FTL speeds.

During Commander Shepard 's visions on Eden Prime and Virmire , very brief glimpses of the Citadel can be seen (namely the Presidium ring from above, and the Ward Arms) presumably as part of the Prothean warning that the station is a dormant trap. However, this part of the vision appears to be too fragmented to be fully recovered, as neither Liara T'Soni nor Shiala mention it.

Crucible and Catalyst [ ]

The Citadel in orbit...

At the height of the Reaper invasion in 2186, the races of the galaxy unite to construct the Crucible , a superweapon of ancient design with the power to destroy the Reapers once and for all. The final and most important component of the Crucible is the Catalyst , which is revealed to be part of the Citadel. Unfortunately, the Illusive Man learns of this and flees to the Citadel, where he alerts the Reapers of the galaxy's plans. The Reapers respond by seizing control of the Citadel, moving it into Earth's orbit to protect it. Though some occupants are able to flee before the arms close, the rest suffer an unfortunate fate. [1] With the Crucible unable to dock at the sealed station, Alliance leaders determine that someone must get inside the Citadel to manually open its arms.

During the battle for Earth, Commander Shepard boards the Citadel via a transport beam and opens the Wards to allow the Crucible to attach to the station. Shortly afterward, Shepard meets the Catalyst - now revealed to be the Intelligence that controls the Reapers. Shepard must then choose between destroying the Reapers, controlling them, or merging organic and synthetic life. Upon deciding, the Crucible releases its energy and the Citadel, with its Wards now open to their maximum extent, amplifies it and transmits it to the Charon Relay , which in turn transmits it to the rest of the Mass Relay network.

..

If Shepard chooses to destroy the Reapers, the Crucible's energy severely damages the Citadel and mass relays, but they are eventually rebuilt. If Shepard chooses to merge synthetic and organic life, the Citadel and mass relays are severely damaged, but rebuilt with the help of the Reapers. As the five wards were left largely intact in these two cases, it is possible that some of the Citadel's inhabitants managed to survive on them and were rescued. [2] If Shepard chooses to control the Reapers, the Citadel remains intact but the relays are damaged. Shepard, now in control of the Reapers, directs them to rebuild the relays.

The Citadel Presidium

The Citadel is a massive construct, similar in shape to a pentagram . It consists of a central ring 7.2 kilometers in diameter, from which five arms protrude, each 43.6 km long and 330m thick.

The station is capable of closing in on itself, via the convergence of its five arms, transforming it into a long, impenetrable cylinder. However, the Citadel is only closed in times of emergency, and normally the station retains its 'open' appearance.

The central ring and five arms are home to the Presidium and Wards respectively; the spaceports are also located on the central ring, as it is the center of rotation, facilitating easier access for ships attempting to dock with the station.

The Citadel has a labyrinthine interior superstructure, accessible through keeper tunnels.

Presidium [ ]

The Presidium is a massive, park-like complex containing the offices of the various branches of the galactic government, as well as the embassies of all the races represented in the Citadel. There are also shops, restaurants and recreational facilities, serving the wealthy residents who live and work throughout the sector. The Presidium is monitored by a Virtual Intelligence named Avina , and, unlike the Wards, incorporates an artificial 20-hour day schedule: lights are dimmed, and the holographic "sky" darkened, for 6 of the 20 hours, imitating the familiar day-night cycle.

Citadel Tower [ ]

The tower at the center of the Presidium houses the Council Chambers and the main traffic control for the station—any ship within a few thousand kilometers comes under the jurisdiction of Citadel Control. The Chambers themselves are not open to the public and access is only granted to officials and those with special clearance. They are beautifully furnished, with cherry trees and fountains, as well as numerous staircases leading up to the central platform where the Council convenes.

A view of the Citadel from the Wards

The "arms" of the Citadel, known as the Wards , constitute the residential and commercial sectors of the station. Densely populated, housing millions of residents from many galactic species, the Wards are akin to Earth cities such as Hong Kong and Singapore .

Numerous skyscrapers rise from the superstructure, sealed against vacuum, as breathable atmosphere is only maintained to a height of approximately 7 meters. Unlike the Presidium, there is no artificial day-night cycle; as a consequence of this, commercial activity rarely ceases, and residents work and rest according to personal need. Barla Von appropriately dubs the area the cultural heart of the Citadel, and therefore of Citadel space.

The Wards are policed by the Citadel Security Services (C-Sec), whose offices and custody suites are located in the Lower Wards. Flux is a popular night club, also located in the Wards. The Wards are also home to the Silversun Strip , a bustling commercial area featuring Silver Coast Casino , Castle Arcade , Armax Arsenal Arena , and the apartment complex Tiberius Towers . Below the Wards, the Citadel Archives function as a repository for artifacts and records deemed important.

Defenses [ ]

The station has a nearly impervious outer hull; closing the wards is a formidable defense against outside attack

As befits such an important galactic location, the Citadel boasts multiple layers of defense. The first is the Serpent Nebula itself: the nebula's composition is such that it is difficult for attacking fleets to navigate, thus preventing them from launching a concerted attack.

Another link in the Citadel's defensive chain is the Citadel Fleet . The fleet is a massive task force consisting mostly of turian vessels but also including ships from the other Council races. The Citadel Fleet, led by the imposing asari dreadnought Destiny Ascension , constantly patrols the space around the station. However, should any aggressor manage to break through the Citadel Fleet, reinforcements from all over the galaxy are only minutes away, due to the network of mass relays located nearby.

If any enemy gets close enough, the station is capable of closing in on itself to form a long, armored cylinder, 45 kilometers in length. The station's hull is sufficiently strong that, even when subjected to the most advanced weaponry available, it would take several days of sustained bombardment to inflict any serious damage to the superstructure.

The station also boasts its own internal security force, known as C-Sec . The 200,000 officers patrolling the station handle everything from customs to hostage negotiations.

The Citadel also has turrets to ward off small craft, such as dropships.

Unique Inhabitants [ ]

Duct Rats are poor, homeless children of the Citadel who travel in the ventilation system of the station. They often die by sudden deadfalls; laceration by fan blades; starving to death; or suffocating because of exposure to the open vacuum of space. Oftentimes, they are just never found. Thane Krios sometimes used duct rats, Mouse among them, to gather information on his targets in the Citadel.

The keepers are a mysterious, bio-engineered insectoid race that are native only to the Citadel. They are found throughout the Citadel in random locations, and are harmless. They are believed to be created by the Protheans as the caretakers of the Citadel.

Missions [ ]

Mass effect [ ].

  • Mission: Citadel: Expose Saren
  • Mission: Citadel: Garrus
  • Mission: Citadel: Shadow Broker → Citadel: Wrex
  • Mission: Race Against Time: Final Battle

Mass Effect Galaxy [ ]

  • Mission: Into the Abyss
  • Mission: Protect the Council

Mass Effect 2 [ ]

  • Mission: Citadel: Captain Bailey
  • Mission: Citadel: The Council
  • Mission: Dossier: The Master Thief
  • Mission: Garrus: Eye for an Eye
  • Mission: Kasumi: Stealing Memory
  • Mission: Thane: Sins of the Father

Mass Effect 3 [ ]

  • Mission: Priority: The Citadel I
  • Mission: Priority: The Citadel II
  • Mission: Priority: The Citadel III
  • Mission: Apien Crest: Banner of the First Regiment
  • Mission: Aria: Eclipse
  • Mission: Aria: Blood Pack
  • Mission: Aria: Blue Suns
  • Mission: Athena Nebula: Hesperia-Period Statue
  • Mission: Benning: Evidence
  • Mission: Citadel: Alien Medi-Gel Formula
  • Mission: Citadel: Asari Widow
  • Mission: Citadel: Barla Von
  • Mission: Citadel: Batarian Codes
  • Mission: Citadel: Biotic Amp Interfaces
  • Mission: Citadel: Cerberus Automated Turret Schematics
  • Mission: Citadel: Cerberus Ciphers
  • Mission: Citadel: Cerberus Retribution
  • Mission: Citadel: Cerberus Turian Poison
  • Mission: Citadel: Chemical Treatment
  • Mission: Citadel: GX12 Thermal Pipe
  • Mission: Citadel: Hanar Diplomat
  • Mission: Citadel: Heating Unit Stabilizers
  • Mission: Citadel: Improved Power Grid
  • Mission: Citadel: Inspirational Stories
  • Mission: Citadel: Kakliosaur Fossil
  • Mission: Citadel: Krogan Dying Message
  • Mission: Citadel: Medi-Gel Sabotage
  • Mission: Citadel: Medical Supplies
  • Mission: Citadel: Reaper Code Fragments
  • Mission: Citadel: Target Jamming Technology
  • Mission: Citadel: Volus Ambassador
  • Mission: Citadel: Wounded Batarian
  • Mission: Dekuuna: Code of the Ancients
  • Mission: Dekuuna: Elcor Extraction
  • Mission: Hades Nexus: Obelisk of Karza
  • Mission: Hades Nexus: Prothean Sphere
  • Mission: Irune: Book of Plenix
  • Mission: Ismar Frontier: Prototype Components
  • Mission: Kite's Nest: Pillars of Strength
  • Mission: Nimbus Cluster: Library of Asha
  • Mission: Shrike Abyssal: Prothean Obelisk
  • Mission: Silean Nebula: Rings of Alune
  • Mission: Valhallan Threshold: Prothean Data Drives
  • Mission: Citadel: Aria T'Loak
  • Mission: Citadel: Dr. Bryson
  • Mission: Citadel: Identity Theft I
  • Mission: Citadel: Identity Theft II
  • Mission: Citadel: Leviathan I
  • Mission: Citadel: Leviathan II
  • Mission: Citadel: Leviathan III
  • Mission: Citadel: Party
  • Mission: Citadel: Shore Leave
  • Mission: Citadel Archives: Escape
  • Mission: Citadel Arena: Cerberus Challenge
  • Mission: Citadel Arena: Charity Reaper Challenge
  • Mission: Citadel Arena: Geth Challenge
  • Mission: Citadel Arena: Medi-Gel Challenge
  • Mission: Citadel Arena: Prothean Challenge
  • Mission: Citadel Arena: Reaper Solo Challenge
  • Mission: Citadel Arena: Spin Zone Elite Challenge
  • Mission: Citadel Arena: Thermal Clip Challenge
  • Mission: Citadel Arena: Unusual Scores
  • Mission: Citadel Docks: Retake the Normandy
  • Mission: Citadel Wards: Ambush
  • Mission: Silver Coast Casino: Infiltration

Assignments [ ]

  • Assignment: Citadel: Asari Consort
  • Assignment: Citadel: Doctor Michel → Citadel: Doctor Michel is Safe
  • Assignment: Citadel: Family Matter
  • Assignment: Citadel: Homecoming
  • Assignment: Citadel: I Remember Me
  • Assignment: Citadel: Jahleed's Fears → Citadel: Jahleed's Secret → Citadel: Jahleed and Chorban | Citadel: Jahleed Returns Materials | Citadel: Jahleed Arrested
  • Assignment: Citadel: Negotiator's Request
  • Assignment: Citadel: Old, Unhappy, Far-Off Things
  • Assignment: Citadel: Old Friends
  • Assignment: Citadel: Our Own Worst Enemy
  • Assignment: Citadel: Planting a Bug
  • Assignment: Citadel: Presidium Prophet
  • Assignment: Citadel: Reporter's Request
  • Assignment: Citadel: Rita's Sister → Citadel: Rita's Sister and Chellick → Citadel: Rita's Sister is Safe
  • Assignment: Citadel: Scan the Keepers
  • Assignment: Citadel: Schells the Gambler → Citadel: Schells' Scanner Given Away | Citadel: Schells has his Data
  • Assignment: Citadel: Signal Tracking
  • Assignment: Citadel: The Fan
  • Assignment: Citadel: The Fourth Estate
  • Assignment: Citadel: Xeltan's Complaint → Citadel: Xeltan Convinced
  • Assignment: Citadel: Crime in Progress
  • Assignment: Citadel: Found Forged ID
  • Assignment: Citadel: False Positives
  • Assignment: Citadel: Krogan Sushi
  • Its role as a space station which serves as the central hub for commerce and diplomacy for multiple species was inspired by Babylon 5 . [3]
  • The Citadel may also draw inspiration from the city of Sigil from the Planescape Dungeons and Dragons setting. Attended to by enigmatic keepers without obvious motives, Sigil is considered the hub of the multiverse and is a vast melting pot for all cultures. Additionally, its strange, ring-shaped geometry (divided into Wards) means other parts of the city are constantly visible overhead: something it has in common with both the Presidium and the Wards of the Citadel.
  • Galactic Standard Time strongly resembles Decimal Time , a representation of time of day briefly utilised in Revolutionary France. The only major difference between the two is that one GSD (Galactic Standard Day) includes twenty hours, whilst one day in Decimal Time only has ten. Thus a second in Decimal Time is only approximately 1.16 times as long as a Terran Coordinated Universal second.
  • According to Mass Effect: Incursion , in 2183 there were 2,491,356 humans living on the Citadel.
  • The Galaxy at War map states that the Citadel is located within Inner Council Space, but on the Galaxy Map aboard Normandy, the Citadel is in Outer Council Space.
  • A Mass Effect 3 concept art of the Citadel has been appropriated for use in the music album "Futuristic Mob" by rap duo The Jacka and Double-00, as noticed by BioWare general manager Aaryn Flynn and Mass Effect producer Michael Gamble. [4] [5]

Cut Content [ ]

  • BioWare: Stories and Secrets from 25 Years of Game Development mentions that proposed names for the Citadel were "Optigon" and "Oculon". [6] The latter is widely referenced throughout the first game's internal data relating to the Citadel. Similarly, the acronym "C-Sec" was also shown to have been "Oc-Sec" at some point. [7]
  • A combat simulator planned on the Citadel was apparently scrapped during development. [8] It would have been located in the "Marshals training ground". When the idea was scrapped, that area was remade into the C-Sec academy. [9] A combat simulator was eventually implemented for the game's downloadable content Pinnacle Station , and later for the Armax Arsenal Arena in Mass Effect 3: Citadel .

See Also [ ]

  • Bonus Content Disc/Environments: Citadel

References [ ]

  • ↑ https://twitter.com/macwalterslives/status/177930229329829888
  • ↑ http://www.youtube.com/watch?v=HHoEueRUEEI&feature=results_video&playnext=1&list=PL32706377D8E90B0E
  • ↑ https://www.techradar.com/features/mass-effect-the-oral-history-of-a-game-changing-rpg
  • ↑ https://twitter.com/GambleMike/statuses/421497500139134976
  • ↑ http://www.eurogamer.net/articles/2014-01-09-marvels-agents-of-shield-spotted-using-mass-effect-3-concept-art
  • ↑ BioWare: Stories and Secrets from 25 Years of Game Development, page 142
  • ↑ Plot Database: LE1.CH1_Star_Citadel.Find_the_Quarian.knows_about_doctor.Oc_Sec_Contact
  • ↑ Plot Database: LE1.CH1_Star_Citadel.Combat_Simulator, Mass Effect Cut Content/Citadel Voicelines#sta20_amb_combat_simulator
  • ↑ Bonus Content Disc/Environments: Citadel#Image 11 , PC Tweaks#Main_levels
  • Mass Effect
  • 2 Tali'Zorah nar Rayya

COMMENTS

  1. Assignments

    Assignments are the side missions of Mass Effect and Mass Effect 2. These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings. There is a large variety of assignments to complete; this page is a list of them. Click on a specific assignment in the list to read its detailed walkthrough. For a list of missions ...

  2. Citadel

    Every Assignment covered. Updated media and formatting for the Legendary Edition. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. Full details on all possible Romances. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. Details on every Power.

  3. The Citadel

    updated Jan 23, 2022. This page of IGN's Mass Effect 2 wiki guide is all about The Citadel level. In particular, it details everything you can and should do in the level when you visit it early ...

  4. Mass Effect 2 Assignments

    Mass Effect 2 Assignments - Act 2 & 3 side quests. After a thrilling visit to the planet of Horizon where you meet an old friend and get a far better idea of the threats you're facing, a bunch ...

  5. Assignments

    Updated: 08 Mar 2021 17:45. Assignments are the name given to side missions in Mass Effect 2. Assignments DO NOT advance the main story, but completing them can help the player understand the inner workings of the game's universe, the interactions between Races, etc. Missions. Assignments.

  6. False Positives

    Once you've started this assignment by completing Thane's loyalty mission (and perhaps Garrus's loyalty mission) head to the Citadel and make your way to the stairwell connecting Level 27 and Level 26 - from the security checkpoint, just turn left (west). On some benches near the stairs you'll find two seated asari, including Kalara ...

  7. Mass Effect 2

    Assignments:False IDs:During Garrus loyalty mission you can find thisKrogan Sushi:The Krogan on level 27 Zakera Ward wants fish from the Presidium lakesCrime...

  8. Citadel: The Fourth Estate

    Mass Effect 3 Consequences. If you complete the assignment from Mass Effect 2, Khalisah will be in front of the elevator in the Citadel Embassies. This final time has her ready for Shepard (if you hit her in the past game), making for a slightly more complicated interrupt sequence. If you choose to restrain your fist and opt for the Paragon ...

  9. (ME2) Mass Effect 2 : All Citadel Assignments / Quests Guide

    Mass Effect 2 is a role playing game, and it is very much a sequel to the original Mass Effect. The story of ME2 picks up almost exactly where the first game left off, and it is a very long game. ... The following is a step-by-step approach to completing all of the Citadel Assignments. TIMESTAMPS: 0:00 - 11:59 p.m.: Ongoing crime Krogan Sushi ...

  10. Citadel Assignment Cleanup

    Citadel Assignment Cleanup. By KBABZ , IGN-GameGuides , Jason Burton , +5.3k more. updated Jan 10, 2022. This page of IGN's wiki guide concerns all the Assignments on the Citadel from when you ...

  11. Citadel: Found Forged ID

    The assignment is acquired and completed in one of two ways on the Citadel : During Garrus ' loyalty mission, there are forged IDs right before the battle with two YMIR Mechs. Picking it up activates the assignment, initially called Citadel: Found Forged ID in the Journal. After completing Thane 's loyalty mission, there are two asari sitting ...

  12. (ME2) Mass Effect 2 : All Citadel Assignments / Quests Guide

    Assignments: False IDs: QUEST GIVER: Finding the Forged ID can activate this one.You can find one during Garrus's loyalty mission. It can be found before the two large mechs. Alternatively after completing Thane's loyalty mission you can speak to two Asari on the couch near the stairs, this will take you to Level 26/27 and change the quest name to 'Citadel: False Positives'

  13. Citadel Assignments

    This assignment is added to your Journal if you accept General Septimus' offer while speaking to him during the 'Citadel: Asari Consort' assignment. The General wants you to see an elcor named Xeltan and show him evidence that the rumours about Sha'ira revealing his secret are false. Objective: Speak to Xeltan.

  14. Citadel: Crime in Progress

    Citadel: Crime in Progress is an Assignment in Mass Effect 2. Citadel: Crime in Progress is about a disturbance between a Quarian and a Volus. Assignments are secondary quests in Mass Effect 2, that are not mandatory to progress the game's story, but provide context and flavor by meeting interesting NPCs of all kind of Races, granting additional experience, and letting the player visit ...

  15. Citadel

    Citadel: False Positives¶ This mission can be initiated by picking up a datapad in Garrus's loyalty mission - Eye for an Eye (see the…

  16. Citadel

    How to Complete Citadel - Found Forged ID in Mass Effect 2. Where this side quest begins, and where it ends, are at two completely different times in the game. So, once you begin the side quest ...

  17. Citadel: Crime in Progress

    There's an ongoing disturbance in the marketplace between a quarian and a volus. A human C-Sec officer is trying to sort it out. Go to Level 26 of the Citadel and walk by a volus, a quarian, and a human. Shepard will overhear the volus, Kor Tun, telling the human C-Sec officer, Officer Tammert, to arrest the quarian, Lia'Vael nar Ulnay. Shepard talks to the group and learns that Kor Tun has ...

  18. Mass Effect Assignments: how to start every side quest & assignment

    Citadel Assignments Part 2. These assignments will be available the next time you visit the Citadel after completing any one of the three 'core' story planet missions of Therum, Noveria, or Feros.

  19. Mass Effect 2 Assignments

    Mass Effect 2 Assignments. This is a list of all the Assignments found within Mass Effect 2. Contents. 1 Normandy; 2 Omega; 3 Citadel; 4 N7; 5 Illium; 6 Tuchanka; 7 Downloadable Content. 7.1 Project Firewalker; 7.2 Project Overlord; 7.3 Arrival; Normandy . Normandy: FBA Couplings; Normandy: Serrice Ice Brandy;

  20. Omega: Packages for Ish

    A salarian businessman named Ish needs packages picked up. The packages are near Marab's shop on the Citadel and in Eternity on Illium. This assignment will be available upon completion of the Stop the Collectors mission on Horizon. Upon entering Omega, you can find two salarians on the right before the entrance to the Market/Apartment. Talking to Ish will allow you to take on an assignment ...

  21. Citadel

    Every Assignment covered. Updated media and formatting for the Legendary Edition. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. Full details on all possible Romances. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. Details on every Power.

  22. Mass Effect Assignments

    Mass Effect Assignments. This is a list of all the Assignments found within Mass Effect. Contents. 1 Shepard's Background; 2 Citadel Assignments. 2.1 First Visit; 2.2 Second Visit; 2.3 Detainee Visit; 3 Story Planet Assignments. 3.1 Feros; 3.2 Noveria; 3.3 Virmire; 4 Galaxy Spanning Assignments.

  23. Citadel

    For a full map of the Citadel in the first Mass Effect game including keeper locations, see here. The Citadel is a massive construct, similar in shape to a pentagram. It consists of a central ring 7.2 kilometers in diameter, from which five arms protrude, each 43.6 km long and 330m thick. The station is capable of closing in on itself, via the ...