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Computer Games Essay

This page analyzes a  computer games essay  and also notes how you can make good use of the question to plan and organize your essay.

You have to be careful with this essay as although you have to discuss the pros and cons of the issue, there is a second part to the question that is not about this.

Take a look at the IELTS task 2 question:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games. 

What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects?

The Topic and the Task

Remember to always analyze the question carefully. The topic should be fairly clear:

  • Computer games

Remember to also look carefully to see if the topic is being narrowed down to a particular aspect of the topic. In this case it is:

Children Computer Games Essay

Now you need to check what the task is. How many things do you have to write about?

Hopefully you realized there are three things that you can easily turn into brainstorming questions:

  • What are the positive impacts of computer games on children?
  • What are the negative impacts of computer games on children?
  • How can the negative impacts be minimized?

Your answers to these questions will form your computer games essay.

You do not have much time and you have three things to answer, so one or two ideas for each is enough, as remember you will need to explain your ideas and give examples.

Now, take a look at the model answer.

Computer Games Essay Question:

You should spend about 40 minutes on this task.

Write about the following topic:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games.

Give reasons for your answer and include any relevant examples from your own experience or knowledge.

Write at least 250 words.

Computer Games Essay Model Answer:

Access to computers has increased significantly over recent decades, and the number of children playing games on computers has increased too. This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects.

With regards to the positive effects, playing computer games can develop children’s cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at school. For example, children need to follow instructions, solve complex problems and use logic in many of the games that are currently popular. Such experience will be beneficial to a child’s progression into an adult.

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain. The problem is that in many of the games children are rewarded for being more violent, and this violence is repeated again and again. For instance, many games involve children helping their character to kill, kick, stab and shoot. This may lead to increased aggressive feelings, thoughts, and behaviours.  

In order to minimize these negative impacts, parents need to take certain steps. Firstly, some video games are rated according to their content, so parents must check this and ensure their children are not allowed to have access to games that are unsuitable. Parents can also set limits on the length of time games are played. Finally, parents should also take an active interest in the games their children are playing so they can find out how they feel about what they are observing. 

To sum up, there are benefits of computer games, but there are disadvantages too. However, if parents take adequate precautions, the severity of these negative impacts can be avoided.

( 295 Words )

This computer games essay is well-organized and it directly answers the question, with each paragraph addressing one of the tasks.

Note how the topic sentences match the tasks (which have been taken from the prompt):

  • What are the positive impacts of computer games on children ?

With regards to the positive effects, playing computers games can develop children’s cognitive skills.

  • What are the negative impacts of computer games on children ?

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain.

  • How can the negative impacts be minimized ?

In order to minimize these negative impacts, parents need to take certain steps.

This is why analyzing the question is so important. This provides you with the basic building blocks with which to write your essay.

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Essay on Computer Games

Students are often asked to write an essay on Computer Games in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.

Let’s take a look…

100 Words Essay on Computer Games

What are computer games.

Computer games are interactive activities played using a computer. They are created by game developers who use different types of software. These games can be played alone or with others online. They come in many styles, like puzzles, adventures, or sports games.

Types of Computer Games

There are many types of computer games. Some are educational, helping you learn new things. Others are just for fun. Action games, strategy games, and simulation games are some types. Each game has its own unique story and challenges.

Benefits of Computer Games

Playing computer games can have benefits. They can improve hand-eye coordination and problem-solving skills. Some games also help to learn new languages or facts. They can even help to make new friends when played online.

Drawbacks of Computer Games

Too much time playing games can be harmful. It can lead to less time for homework or physical activity. It’s important to balance game time with other activities. Parents should monitor their children’s gaming habits.

Also check:

250 Words Essay on Computer Games

Computer games are fun activities played on a computer. They are a popular form of entertainment that can be enjoyed by people of all ages. These games come in many different types, like action, adventure, puzzle, and sports games.

How do Computer Games Work?

A computer game works by following instructions given by the player through a keyboard, mouse, or game controller. The game responds to these instructions by showing changes on the computer screen. This could be a character moving, a puzzle being solved, or a ball being kicked.

Benefits of Playing Computer Games

Playing computer games can have many benefits. They can help improve skills like problem-solving and hand-eye coordination. Some games can also help in learning new things, like history or science. They can even help in making new friends when played online with others.

While computer games can be fun and beneficial, playing them too much can cause problems. Spending too much time playing games can lead to less time for studies, physical activities, and socializing. It’s important to balance game time with other activities.

Computer games are a fun and popular form of entertainment. They can help improve skills and can be a source of learning. But, it’s also important to remember not to spend too much time playing them and to balance game time with other activities.

500 Words Essay on Computer Games

Computer games are interactive entertainment where you control what happens on the screen. You can play them on many devices, like computers, consoles, or smartphones. They are designed to challenge and entertain you. You can play them alone or with friends.

There are many types of computer games. Some are called action games because they need fast reactions. Adventure games take you on a journey, and you must solve puzzles to move forward. There are also sports games where you can play football, basketball, or other sports. Strategy games make you think and plan your moves carefully. In simulation games, you can create your own world or drive a car or plane.

The Good Side of Computer Games

Computer games can be fun and exciting. They can help you relax after a hard day at school. They can also help you learn new things. For example, some games teach you about history or science. Others can help you improve your problem-solving skills or reaction time.

The Bad Side of Computer Games

While computer games can be fun, they can also cause problems if you play too much. Spending too much time playing games can make you forget about other important things like homework, sports, or spending time with family and friends.

Also, some games can make you feel angry or upset if you lose. It’s important to remember that it’s just a game, and losing is part of playing.

How to Enjoy Computer Games Safely

It’s also important to play games that are suitable for your age. Some games have violent or scary content that is not good for young players.

Remember, computer games are meant to be fun. If a game is making you feel upset or angry, it’s a good idea to stop playing and do something else for a while.

If you’re looking for more, here are essays on other interesting topics:

Happy studying!

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How to do IELTS

IELTS Essay: Computer Games

by Dave | Real Past Tests | 18 Comments

IELTS Essay: Computer Games

This is an IELTS writing task 2 sample answer essay on the topic of computer games from the real IELTS exam.

Please consider supporting me on Patreon.com/howtodoielts to receive my exclusive IELTS Ebooks – you can even sign up for private live lessons with me!

Many adults nowadays prefer spending their free time playing computer games.

Why do they do this?

Is this a positive or negative development?

A large proportion of adults now enjoy playing computer games during their free time. In my opinion, this is a result of developments in mobile technology and is decidedly negative since computer games encourage passivity.

The primary cause of increased interest in games is their availability. In the past, computer games could only be played on desktop computers at home. Now, it is possible to play the same essential games on laptops, tablets, and smartphones. This means that individuals are more likely to become addicted over time as research has shown the strength of intermittent rewards in forming addictive habits. For example, the average worker can play games on their phone while on the commute to work, during work on a desktop or laptop, and throughout the day whenever they have a break. This creates a powerful feedback loop in the same way as other drugs.

In my opinion, the entertainment value of such games pales in comparison to their impact on sedentary lifestyles. Before computer games became pervasive habits, individuals were more likely to spend time talking with friends, reading books, participating in physical activities, and being generally more productive. All these habits were better for mental and physical health. Computer games, on the other hand, require a minimal level of mental activity and feed users small bursts of dopamine that keep them occupied and entertained for hours. The cumulative effect, particularly when coupled with other passive activities such as using social media and watching streaming sites, is a generation of less active and creative individuals.

In conclusion, adults play computer games more often these days because of the availability of mobile technology and this is harmful as it fosters passivity. It is therefore important for adults to set limits for themselves.

1. A large proportion of adults now enjoy playing computer games during their free time. 2. In my opinion, this is a result of developments in mobile technology and is decidedly negative since computer games encourage passivity.

  • Paraphrase the overall essay topic.
  • Write a clear opinion. Read more about introductions here .

1. The primary cause of increased interest in games is their availability. 2. In the past, computer games could only be played on desktop computers at home. 3. Now, it is possible to play the same essential games on laptops, tablets, and smartphones. 4. This means that individuals are more likely to become addicted over time as research has shown the strength of intermittent rewards in forming addictive habits. 5. For example, the average worker can play games on their phone while on the commute to work, during work on a desktop or laptop, and throughout the day whenever they have a break. 6. This creates a powerful feedback loop in the same way as other drugs.

  • Write a topic sentence with a clear main idea at the end.
  • Explain your main idea.
  • Develop it with specific or hypothetical examples.
  • Keep developing it fully.
  • Extend with some short sentences as well.
  • State the furthest possible result.

1. In my opinion, the entertainment value of such games pales in comparison to their impact on sedentary lifestyles. 2. Before computer games became pervasive habits, individuals were more likely to spend time talking with friends, reading books, participating in physical activities, and being generally more productive. 3. All these habits were better for mental and physical health. 4. Computer games, on the other hand, require a minimal level of mental activity and feed users small bursts of dopamine that keep them occupied and entertained for hours. 5. The cumulative effect, particularly when coupled with other passive activities such as using social media and watching streaming sites, is a generation of less active and creative individuals.

  • Write a new topic sentence with a new main idea at the end.
  • Explain your new main idea.
  • Include specific details and examples.
  • Continue developing it…
  • as fully as possible!
  • Continue the hypothetical example.

1. In conclusion, adults play computer games more often these days because of the availability of mobile technology and this is harmful as it fosters passivity. 2. It is therefore important for adults to set limits for themselves.

  • Summarise your main ideas.
  • Include a final thought. Read more about conclusions here .

What do the words in bold below mean? Make some notes on paper to aid memory and then check below.

A large proportion of adults now enjoy playing computer games during their free time . In my opinion, this is a result of developments in mobile technology and is decidedly negative since computer games encourage passivity .

The primary cause of increased interest in games is their availability . In the past, computer games could only be played on desktop computers at home. Now, it is possible to play the same essential games on laptops , tablets , and smartphones . This means that individuals are more likely to become addicted over time as research has shown the strength of intermittent rewards in forming addictive habits . For example, the average worker can play games on their phone while on the commute to work, during work on a desktop or laptop, and throughout the day whenever they have a break. This creates a powerful feedback loop in the same way as other drugs .

In my opinion, the entertainment value of such games pales in comparison to their impact on sedentary lifestyles . Before computer games became pervasive habits , individuals were more likely to spend time talking with friends, reading books, participating in physical activities , and being generally more productive . All these habits were better for mental and physical health . Computer games, on the other hand, require a minimal level of mental activity and feed users small bursts of dopamine that keep them occupied and entertained for hours. The cumulative effect , particularly when coupled with other passive activities such as using social media and watching streaming sites , is a generation of less active and creative individuals.

In conclusion, adults play computer games more often these days because of the availability of mobile technology and this is harmful as it fosters passivity . It is therefore important for adults to set limits for themselves.

For extra practice, write an antonym (opposite word) on a piece of paper to help you remember the new vocabulary:

large proportion of a lot of

computer games games played on the computer – such as Minecraft, Axie Infinity, etc.

free time spare time

result consequence

developments changes

mobile technology smartphones, etc.

decidedly definitely

encourage passivity make people less active

primary cause main reason

increased interest in caring more about

availability access to

played on desktop computers on a computer at home

same essential games basically the same games

laptops portable computers

tablets thin computers, iPads

smartphones mobile phones

addicted can’t stop playing

strength power

intermittent rewards receiving something every once in a while

forming addictive habits make you addicted

average worker normal person

while on during

commute travelling

during while

throughout the day all day

whenever at any time

creates fosters

powerful feedback loop cycle

in the same way as similar to

other drugs narcotics, stimulants

entertainment value interesting and engaging

pales in comparison not as strong as

impact effect

sedentary lifestyles passive ways of living

pervasive habits common practices

participating in doing

physical activities sports

generally overall

productive active

mental and physical health emotional and body health

require a minimal level need just some

mental activity brain at work

feed users give playerse

small bursts little bits

dopamine a drug that creates pleasure in the brain

occupied busy

cumulative effect all combined

particularly when especially as

coupled with combined with

watching streaming sites websites like Netflix

generation people of the same age

harmful not good

fosters passivity makes you less active

therefore thus

set limits have clear boundaries

Pronunciation

Practice saying the vocabulary below and use this tip about Google voice search :

lɑːʤ prəˈpɔːʃən ɒv   kəmˈpjuːtə geɪmz   friː taɪm rɪˈzʌlt   dɪˈvɛləpmənts   ˈməʊbaɪl tɛkˈnɒləʤi   dɪˈsaɪdɪdli   ɪnˈkʌrɪʤ pæˈsɪvɪti ˈpraɪməri kɔːz   ɪnˈkriːst ˈɪntrɪst ɪn   əˌveɪləˈbɪlɪti pleɪd ɒn ˈdɛsktɒp kəmˈpjuːtəz   seɪm ɪˈsɛnʃəl geɪmz   ˈlæpˌtɒps ˈtæblɪts ˈsmɑːtfəʊnz əˈdɪktɪd strɛŋθ   ˌɪntə(ː)ˈmɪtənt rɪˈwɔːdz   ˈfɔːmɪŋ əˈdɪktɪv ˈhæbɪts ˈævərɪʤ ˈwɜːkə   waɪl ɒn   kəˈmjuːt   ˈdjʊərɪŋ   θru(ː)ˈaʊt ðə deɪ   wɛnˈɛvə   kri(ː)ˈeɪts   ˈpaʊəfʊl ˈfiːdbæk luːp   ɪn ðə seɪm weɪ æz   ˈʌðə drʌgz ˌɛntəˈteɪnmənt ˈvæljuː   peɪlz ɪn kəmˈpærɪsn   ˈɪmpækt   ˈsɛdntəri ˈlaɪfˌstaɪlz pɜːˈveɪsɪv ˈhæbɪts pɑːˈtɪsɪpeɪtɪŋ ɪn   ˈfɪzɪkəl ækˈtɪvɪtiz ˈʤɛnərəli   prəˈdʌktɪv ˈmɛntl ænd ˈfɪzɪkəl hɛlθ rɪˈkwaɪər ə ˈmɪnɪml ˈlɛvl   ˈmɛntl ækˈtɪvɪti   fiːd ˈjuːzəz   smɔːl bɜːsts   ˈdəʊpəmiːn   ˈɒkjʊpaɪd   ˈkjuːmjʊlətɪv ɪˈfɛkt pəˈtɪkjʊləli wɛn   ˈkʌpld wɪð   ˈwɒʧɪŋ ˈstriːmɪŋ saɪts ˌʤɛnəˈreɪʃən   ˈhɑːmfʊl   ˈfɒstəz pæˈsɪvɪti ˈðeəfɔː   sɛt ˈlɪmɪts  

Vocabulary Practice

I recommend getting a pencil and piece of paper because that aids memory. Then write down the missing vocabulary from my sample answer in your notebook:

A l______________________f adults now enjoy playing c______________________s during their f___________e . In my opinion, this is a r_______t of d__________________s in m____________________y and is d______________y negative since computer games e__________________y .

The p________________e of i____________________n games is their a______________y . In the past, computer games could only be p_____________________________s at home. Now, it is possible to play the s___________________________s on l__________s , t__________s , and s______________s . This means that individuals are more likely to become a____________d over time as research has shown the s_________h of i_________________________s in f_________________________s . For example, the a_______________r can play games on their phone w___________n the c_____________e to work, d_________g work on a desktop or laptop, and t__________________________y w_____________r they have a break. This c____________s a p_______________________________p i____________________s o__________________s .

In my opinion, the e____________________________e of such games p_______________________n to their i_________t on s_____________________s . Before computer games became p___________________s , individuals were more likely to spend time talking with friends, reading books, p____________________n p______________________s , and being g_____________y more p____________e . All these habits were better for m_____________________h . Computer games, on the other hand, r_____________________________l of m_________________________y and f________________s s________________s of d______________e that keep them o______________d and entertained for hours. The c____________________t , p____________________n c__________________h other passive activities such as using social media and w_______________________s , is a generation of less active and creative individuals.

In conclusion, adults play computer games more often these days because of the availability of mobile technology and this is h_____________l as it f_____________________y . It is t___________e important for adults to s______________s for themselves.

Listening Practice

Learn more about this topic by watching videos from The New York Times YouTube channel below and practice with these activities :

Reading Practice

Read more about this topic and use these ideas to practice :

https://www.theatlantic.com/technology/archive/2011/03/computer-games-dont-rot-the-brain-they-help-us-learn/72972/

Speaking Practice

Practice with the following speaking questions from the real IELTS speaking exam :

  • What kinds of games do kids play now?
  • How have habits towards games changed?
  • Do girls and boys play the same kinds of games?
  • What can children learn from games?
  • What types of games can the whole family play together?

Writing Practice

Practice with the related IELTS essay topic below:

Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children.

To what extent do you agree or disagree?

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18 Comments

Sandrawhite06@yahoo.com

Hello, in the introduction,is it ok to use word ‘mobile technology’ when the question is about computer games?

Dave

It is a little iffy – but I tried to connect them more in the first body paragraph by saying that the games are essentially the same.

To be safe, you might want to stick to games played on the computer itself – but smartphones are just a type of portable computer so that’s why I felt fine extending it.

Otherwise, the distinction to me feels arbitrary – games are games, after all.

Ok. Thank u

You’re welcome!

Benita

Hope you are doing great!

What is your idea about my introduction?

Computer games, once merely perceived as children’s hobbies, are now becoming increasingly popular as adults’ pastimes. To relieve work stress and to enjoy their inherent competitiveness, people take refuge in these computerized recreational activities. Personally, I believe that the proliferation of these games has been detrimental to people’s mental and physical health.

Thanks a lot!

Great level of vocabulary – very academic, Benita.

A little long and wordy, though.

gakki

Nowadays, people from all countries in all ages like playing computer games. However, such kind of games is considers as posion to children by parents, becaues games can not educate kids and are bad for the health. In my opinion, I disagree with this statement as I believe computer games actually have many benefits for children, including mental and physical benefits.

Computer games can improve the ability to imagine. In recent years, more and more games do not ask players to win, but to create. For example, there is a game about creating a brand new civilization on a planet. It needs players to design the building based on the environment of the planet. In such games, children can not only learn about building and biology, but also apply what they’ve learned to their own creations. Moreover, it has fewer constraints on the creation of games than other situations, such as paper folding or Lego. Therefore, children are encouraged to create in computer games and have the perfect stage to do so.

The reaction ability can also be developed by playing computer games. In some games, the player needs to focus on the computer and decide what to do immediately. In the first personal shooting games, the player needs to shoot the target as quickly as they see it, which improves the speed of reaction. In action games, the player needs to achieve many outstanding movements by pressing the game controller in some pattern, which results in flexible hands. If children want to win, they need to control their bodies perfectly. During the time of playing games, children practice the speed of reaction and learn to control their bodies.

As a result, I can not agree with the view that the game is harmful for children. By contrast, I argue that computer games can help children develop their capacity for creation and body control.

Good work again, Gakki!

Still some informal language like ‘poison’ but otherwise really strong examples, support, and a academic vocabulary!

Shaima

Computer games that used to be a major hobby of children is also played by a large proportion of adults today to pass their free time. Personally, I believe the main reasons for this are to relieve stress from work or family and is used an escape from reality. Although these may seem like benefits, I endorse that they contribute to a negative development. I will further discuss my reasons in this essay.

Decades or years ago adults would have preferred to read a book, speak to a friend, or go for a walk during their free time to relieve stress, which I believe is decidedly much more rewarding to ones mental and physical health in comparison to computer games. For instance, going for a walk would allow the individual some alone time as well as improve his/her physical health due to better blood circulation and exercise. This way of relieving stress is much more active and beneficial unlike sitting in front of a screen for hours, destroying your eyesight as well as keeping your mind less active.

Moreover, computer games are played as an escape from reality. However, I think that there are copious other ways to detach from reality that give a positive development and helps the individual in numerous ways. For instance, reading a book requires imagination, taking one’s mind to another perspective as an escape as well as continually making the mind creative. Furthermore, reading also allows one to increase in knowledge through vocabulary and other writing skills. Whereas on the other hand, in computer games you are instructed what to do and how to do the required actions, which calls for less imagination or brain activity. In conclusion, computer games are played by adults to relieve stress and detach from reality which although seems beneficial, I believe is not the right aspect for stress relief or an escape from reality as its benefits are minimal. hence, I think it is a negative development.

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There is an increasing amount of popularity of computer games among people from different countries and age groups. The majority of parents perceive this negatively as it does not necessarily contribute to children’s academic skills. In my view, I strongly support their outlook as computer games foster introverted character and addictive behaviour which can bring harm to society in the long run.

First of all, playing games on devices decidedly grows an individualistic personality which could impede children from socialising with their peers. As mobile games can be played individually, more and more children are isolating themselves from the outside world. Therefore, parents are concerned that their offspring might lose the ability to communicate with other people. 

In addition, children generally become more passive and refuse to leave their sedentary activities. Playing computer games could possibly drive them to be game addicts for they find comfort in before their desktop computers all day. This may put the children at a disadvantage as they are more likely to lack physical activities and have a higher chance of obesity in the future.

To sum up, it is true that computer games are pervasive, yet disadvantageous at the same time for it turns young people to be less sociable and let a passive routine dominate them. I recommend that parents supervise the children when they utilise their devices so they can prevent all the negative effects immediately; also, parents could enact strict regulations regarding a schedule when children can play games and focus on other beneficial activities.

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Task 2 Essay # Children and computer games

Ielts task 2 essay.

Nowadays many people have access to computers on a regular basis and a large number of children play computer games. What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects?   Give reasons for your answer and include any relevant examples from your own experience or knowledge.

Sample Answer

Technology and its reach in human life have significantly increased over the past few years. This has had a lot of implications, including a dramatic increase in the number of children playing computer games. This essay will examine various impacts of this change and discuss possibilities to avoid any negative effects.

Talking about the positive aspects, playing computer games has numerous benefits. These can range from helping children develop cognitive skills to increase their logical reasoning. Games have developed into a whole industry. These have allowed children to test their abstract and logical thinking skills. Many of these games require children to follow various commands and try to solve complex problems with the use of logic. Such games are surely advantageous for a child’s mental progress.

On the other hand, people are raising concerns over the prolific use of violence and sanguinary elements that these games contain. These may be highly addictive, in the sense that they reward the players for being more violent, thereby setting a wrong example. Apart from being addictive, they contribute to arresting a child’s social development and lead to the inculcation of aggressive feelings of anger and hate in their thoughts and habits.

However, there are many steps that can be taken to minimize negative impacts. Firstly, video games are rated for different ages and parents can choose them for the children in order to avoid unsuitable content. Secondly, parents can limit the duration of playing games for the children to keep addiction at bay. Finally, parents should take an active interest in the children’s activities and encourage them to play outdoor games.

To sum it up, video games have a lot of advantages along with an array of disadvantages. Parents should supervise their children and take precautions to avoid any negative effects these might have on children.

(320 Words)

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Ielts essay # 1512 - many adults nowadays prefer playing computer games, ielts writing task 2/ ielts essay:, many adults nowadays prefer spending their free time playing computer games., why do they do this is this a positive or negative development  .

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IELTS Exam Preparation: Free IELTS Tips, 2024

Ielts writing task 2 #215, ielts writig task 2.

Do the following writing task. You should spend about 40 minutes on this task.

You should:

  • analyse the question. (1-2 minutes)
  • brainstorm as many ideas as you can. (2 minutes)
  • make a plan for the answer. Decide how many paragraphs you will need and choose ideas from the fist you have fact brainstormed, in your plan, note down examples you want to use as well. (2 minutes)
  • write your answer following your plan. While writing your answer, try to use some conditional sentences and the type of emphatic language you looked at in Activity 6. Keep the sample answer in front of you as a model. (30 minutes)
  • check your work carefully for mistakes. (4 minutes)

You should spend about 40 minutes on this task.

Write about the following topic:

Nowadays many people have access to computers and a large number of children enjoy playing video games.

What are the advantages and disadvantages of playing video games for children?

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.

Model answer

In today's world where we all have access to the internet, more and more children are playing computer games and their popularity is increasing all the time. This essay will look at the positive aspects these games can have and also the negative effects on children.

Firstly, as education is becoming more demanding for many young people, computer games can provide a way of relaxing and reducing stress. Computer games can take us into different worlds where we can escape from reality. In addition to this, computer games today are very advanced and can help children develop their thinking skills. Instructions need to be understood and games often include complicated problems which need to be solved.

However, there are also many problems with the increasing popularity of computer games. Many children become addicted to them and they play for hours, sometimes through the night. In South Korea, the government has banned children from playing games after midnight as the problem was so great and the effect on education was very negative. Furthermore, some children find it difficult to identify what is real and what is virtual. Some people argue that this has led to a rise in crime inspired by video games. This is not proven, but it is undeniable that games today can be very violent.

To sum up, there are both advantages and disadvantages with computer games and it seems that parents need to exercise caution and monitor their children's activity as some games may be more suitable than others.

(252 words)

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IELTS WRITING TASK 2: Computer games

May 26, 2021 | IELTS , IELTS Test , IELTS Vocabulary , IELTS Writing

Copy of Copy of Copy of Copy of Copy of Copy of Copy of IELTS Reading Tips by Andrew Turner at English With An Expert

Below is a model answer for a Task 2 double question type essay. With this type of question, you need to take care to answer the question asked – and ensure that if the question includes a plural, you answer in the plural.

This model essay follows the following template:

  Introduction : with the position

1st Body Paragraph : the reasons gaming is popular

2nd Body Paragraph : why this is a good thing

Conclusion : repeating the position and main ideas 

The Question

You should spend about 40 minutes on this task.

Write about the following topic:

Many people spend a large amount of their free time playing computer games.

What might be the reasons for this?

Is this a good thing or a bad thing?

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.

IELTS Writing General Task 2 Model Answer - Computer Games by Andrew Turner @ EnglishWithAnExpert.com

Video games, both those played on consoles at home and those on mobile devices on the go, are, for many, a welcome diversion from the pressures of daily life. Video games can give enthusiasts an outlet for creativity, a social environment in which to meet new people, and a platform on which to develop new skills. This is, therefore, often time well spent.

It is unsurprising that more people are spending their leisure time playing games; after all, the events of 2020 have kept most of the world’s population confined to their homes. Console, tablet and phone gaming are some of the few pastimes left available to us, keeping many people occupied during undeniably tough times. This is a continuation of a trend that began long before the pandemic; games console sales have been on the rise for years, with Sony’s PlayStation consistently among the most popular. 

Research suggests that this is good since playing video games – particularly certain types – may play a significant role in cognitive development. Outdated studies which linked gaming with decreased physical activity and other pejorative outcomes failed to make an important distinction: that between different genres. A first-person shooter, for example, may not deliver noticeable benefits to the player – although, for some, such games may improve their reaction times. Games centred around puzzles and problem solving, however, can substantially improve mental dexterity and acuity. 

To conclude, the trend towards spending more time playing video games is a positive development, giving otherwise unoccupied and isolated players a way to think laterally, make friends and devote energy to learning new things. These are positive outcomes, showing that the increasing amount of time people spend playing video games is undoubtedly a good thing. 

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Home — Essay Samples — Entertainment — Video Games — The Benefits Of Video Games

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Video Games and Its Positive Effects

  • Categories: Advantages of Technology Impact of Technology Video Games

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Words: 1248 |

Published: Jun 20, 2019

Words: 1248 | Pages: 2 | 7 min read

Table of contents

Introduction, positive effects of video games, works cited.

  • Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10(5), 646-666.
  • Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.
  • Green, C. S., & Bavelier, D. (2012). Learning, attentional control, and action video games. Current Biology, 22(18), R197-R206.
  • Kühn, S., & Gallinat, J. (2014). Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume. Molecular Psychiatry, 19(7), 842-847.
  • McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.
  • Russoniello, C. V., Fish, M., & O'Brien, K. (2013). The efficacy of casual video game play in reducing clinical depression: A randomized controlled study. Games for Health Journal, 2(6), 341-346.
  • Subrahmanyam, K., & Greenfield, P. (1998). Effect of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 19(3), 463-472.
  • Van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., ... & Saunders, J. (2018). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavioral Addictions, 7(1), 1-9.
  • Wang, H. Y., & Peng, W. (2017). The benefits of playing video games. In Media Exposure and Risk (pp. 197-210). Springer.
  • Yee, N., & Bailenson, J. (2007). The Proteus effect: The effect of transformed self-representation on behavior. Human Communication Research, 33(3), 271-290.

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Persuasive Essay: Video Games

Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn’t spend too much time gaming and there are a number of reasons for this: it’s unhealthy, you should spend more time studying, and you need to socialize more.

The primary reason to cut down on gaming time has to be that youths that spend a long time on computers and games consoles are often not getting enough exercise. With high obesity rates, it’s very important for young people to spend as much time being active as possible, especially since studies show that people who are overweight during childhood and adolescence are far more likely to become overweight adults than those of a healthy weight when they’re young. There is just as much, if not more, fun to be had in getting out and about and being active. This doesn’t have to mean going for long runs if that’s not your thing; team sports are both fun and great exercise. Dance or fitness classes are also a good option for those not into sports.

Secondly, getting a good education is that best thing that you can do for your future. If every teenager cut down on their gaming time by 30 minutes per day and used this time to study, the whole of that generation would achieve better results and be more likely to have the career that they want. With education, you get out what you put in, so it’s really up to you to put in the additional effort. If you want to go to a good college, extra study in your own time will be completely vital, but gaming can reduce your concentration span and make this more difficult.

The third main reason that playing video games too often is that it’s no good for your social skills. Some teenagers may argue that because they can now play their games online with friends, they are socializing in their own way. However, you can’t beat face-to-face contact, and if you want to succeed in interviews and build good relationships in later life, you need to develop some proper communication skills. This shouldn’t be a chore, or difficult, because hanging out with friends is far more fun than sitting indoors playing on games all day anyway!

In conclusion, there can be no doubt that spending too much time gaming isn’t good for you. You don’t have to stop all together, but it’s all about moderation. Cut down and allocate your additional free time to doing things that are good for you, and you definitely won’t regret it in later life.

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Benefit of Playing Video Games

This essay will discuss the benefits of playing video games, challenging the common negative perceptions. It will cover cognitive, social, and emotional advantages, such as improved problem-solving skills, enhanced hand-eye coordination, and opportunities for social interaction. The piece will also consider the educational potential of video games and their role in skill development. Moreover, at PapersOwl, there are additional free essay samples connected to Video Game.

How it works

Video games are seen as a useless entertainment to many parents and even some educators believe that they damage a child’s brain. Over the years, violent video games have been blamed for leading people to a life of crime because they believe that games are the cause of kids becoming violent or develop an antisocial behavior. In reality many psychologists and scientists have found that playing video games can actually have benefits towards a person’s brain. Video games can eventually teach kids skills that they will need and use in their lives.

Today everyone has played video games for fun, but some have put it to the test to use video games for research purposes. In a study done in New York, one set of surgeons played video games for 3 hours a week, while the other set played none. The set who played the video games made 37 percent fewer mistakes during laparoscopic (Medical bag). In another study, those who play action video games on a regular basis can process visual information faster and can track 30 percent more objects than non gamers. Action video games are shown to increase one’s contrast sensitivity, or the ability to notice minute changes in color against a uniform background. One group of gamers played action games, like Call of Duty, while the others played The Sims. The Call of Duty group showed a 38 percent increase in aforementioned sensitivity, whereas the Sims group showed none whatsoever. Video games can also slim you down. Wii Fit, for example, has players doing yoga, stretches and other exercise in order to unlock fun and exercise. Dance Dance Revolution requires players to dance by placing their feet on the corresponding arrows. After a while, players work up a sweat due to the required rapid movement. Gaming can also make you smarter. People who play video games display fluid intelligence and problem solving. Managing multiple objectives and multiple resources is one of the goals that helps you become smarter. Learning the rules of the game and what strategy works best for you also helps you.

When playing video games, the coordination and concentration can physically, socially, and mentally benefit the user. Research today shows that certain video games can reduce fat and therefore promote weight loss. Other sources state that doctors have instructed parents to let their children play video games to help control focus. Active video games are also being marketed for adults. New Gaming companies have been turning their gaming systems into exercise machines. The workout levels are increasing stamina causing weight loss and health awareness. The new video machines can drastically change an adults workout routine.

Video games can also improve visual skills and brain function. Action video games train the brain to better process certain visual information. When people play action video games, they’re changing the brain’s pathway responsible for visual processing. When people play action games, they’re changing the brain’s pathway responsible for visual processing. These games push the human visual system to the limits and the brain adapts to it, and we’ve seen the positive effect remains even two years after the training was over. By playing Action video games, vision improves up to 58 percent. Video games that involve high levels of action, such as first-person-shooter games, increase a player’s real-world vision, according to research in today’s Nature Neuroscience. The ability to discern slight differences in shades of gray has long been thought to be an attribute of the human visual system that cannot be improved. But Daphne Bavelier, professor of brain and cognitive sciences at the University of Rochester, has discovered that very practiced action gamers become 58 percent better at perceiving fine differences in contrast. Normally, improving contrast sensitivity means getting glasses or eye surgery. However, this will need further testing in people with this condition. As a treatment for poor eyesight generally though, gaming is unlikely to replace conventional approaches in the near future. Bavelier had previously found that game players had better vision when compared with non-game players. She says that these video games, and spending time in front of the computer, may not be harmful to our vision. The researchers suggest that this indicates that playing video games could have potential for improving some conditions such as amblyopia (Rochester.edu). Additionally, evidence has shown that gaming can help with psychological problems and games reduce symptoms of depression more than conventional treatment. Another research team at Oxford University found that playing Tetris shortly after exposure to something very upsetting in the experiment, a film of traumatic scenes of injury and death was used, can actually prevent people from having disturbing thoughts (oxford.edu). Therefore playing games can also help in releasing tension and help a person to have lighter thoughts.

The effects are not always so positive, however. Indiana University researchers carried out brain scans on young men and found evidence that violent games can alter brain function after as little as a week of play, affecting regions in the brain associated with emotional control and causing more aggressive behaviour (Indiana.edu). But Daphne Bavelier, one of the most experienced researchers in the field, says that the violent action games that often worry most parents may actually have the strongest beneficial effect on the brain (Bavelier). Games like Mortal Kombat, Grand Theft Auto, Doom and others, have taken the blame for various heinous crimes (Gross). Certain government officials have even gone as far as filing lawsuits against the developing companies in an attempt to outlaw video games in general. Not only that, but they have also been under inspection for supposedly causing a gaming “”addiction””.

Some of the other controversial video games are also the ones with the greatest potential benefits. Fast-paced, FPS like BioShock Infinite, Halo, Half-Life, Borderlands and third-person equivalents like God of War: Ascension, Dragon Age, Mass Effect, and Force Unleashed have all been accused of being too violent, but the benefits gamers gain from playing them are astounding. Researchers like Daphne Bavelier and C. Shawn Green have been able to demonstrate in multiple laboratory tests that playing these fast-paced games increases a person’s ability to try multiple pieces of visual information and decrease reaction time. They also have worked with another researcher, Alexandre Pouget, and showed that fast-action games also decrease decision making time. Basically, these games have so much going on all the time that for someone not used to following and tracking so much information it can be overwhelming. Gamers have no trouble keeping up with this information overload. The players are able to assess, make decisions and react quickly because they have learned how to do so in order to play and advance. If they are playing by themselves they may have to give orders to their computer allies. If they are playing with other humans then they have to be able to communicate effectively with them while tracking all the other data. This shows how playing video games cna help a person be more confident in telling others what to do and helps their communication skills and interact with others better. The brains of gamers adapt so quickly, that they can keep track of all the information they need to. Bavelier and her team found that a video gamer’s brain physically changes so that the player can process all of this information, and, most importantly, use it. A video gamer is capable of making accurate, informed decisions faster than a non-gamer with the same percentage of right answers. Bavelier and Green demonstrated that this benefit from fast-action video games sticks around for at least six months after a test subject has played only 10 hours over the course of 2 weeks. This means that every person can gain this benefit without actually being a gamer, as long as he or she is willing to put in a few hours a week to train his or her brains. This is really exciting because many of these changes have immediate benefits other senacios such as driving because when driving, the increased awareness, ability to track the many things going on around us and to make correct, fast decisions about likely outcomes of movements is invaluable in the prevention of car accidents. Playing video games has a huge impact on an individual’s brain and as a result has a direct impact on how gamers interact with and navigate our world.

Many gamers are told over and over that they have trouble focusing, but they do so well in focusing when there is so much happening on their screens all the time. Exciting new research, again from Daphne Bavelier and her team, is showing that gamers’ attention and focus is actually better than that of non-gamers. They are capable of resolving visual conflicts faster, which is frequently used in the lab to determine attention and focus capabilities. However, video game detractors point to information released by the Centers of Disease Control (CDC) regarding increased Attention Deficit Hyperactivity Disorder (ADHD) diagnosis rates since 1997 with growth rates as high as 22% between 2003 and 2007. They argue that more and more children are being exposed to video games and more and more educators and parents are complaining that their children are unable to focus on things like classroom instruction the female orgasm and homework (Sucutti). What has been found, though, is that these child gamers’ brains, as well as the brains of their already adult counterparts, are very capable of focusing and they can maintain the same level of performance in what we find in many video games like World of Warcraft, much of the Final Fantasy series, and the previously mentioned first person shooters for hours. However, Gabe Zicherman, a leader in the development and application of “”gamification””, disagrees with such views. He suggests that it is adults that need to catch up and keep up with kids, not slow down kids to their slower pace.

Today’s kids play games in which they’re expected to chat in text and voice, operate a character, follow long and short term objectives, and deal with their parents interrupting them all the time to talk to them. Kids have to have an extraordinary multi-tasking skill to be able to achieve things today. It should then not be a surprise to discover that children who have become excellent learners in high-stimulus virtual environments may have trouble settling down into a sedate classroom with other children who are also conditioned to learning through video games. Tom Chatfield has written multiple articles and a book on how video games are the perfect education and motivation tools. He points out that children are constantly learning in a virtual environment where there are consequences to not accomplishing a task, losing a life, a tool, or not meeting a time requirement. There are also clearly stated rewards to completing the task as well as possible unexpected rewards that are doled out at calculated increments. Video game designers have been fine tweaking the ratio of difficulty, rewards and consequences to being a dumbass so that they know exactly how much to throw at a gamer at what level in each game in order to keep that person engaged and coming back for more. Educators could learn a lot from what these designers already know; children who are engaged and rewarded in an interactive learning process can and do give their entire attention and focus.

The fact that video games are a tool that can be used for education, and therefore do have an impact on the human brain, means we do need to be aware of what the potential negative impacts of those changes could be. What most every person has heard as an argument against video games is that they encourage violence and aggression in the people who play them. Multiple studies have been published on the topic, but when those studies have been reviewed and compared, it was found that they contradicted each other, and in many cases, used flawed methods to reach their conclusion regardless of the results. Christopher J. Ferguson with Texas A&M University used meta-analysis to review 12 studies available to him at the time of his publishing and found that researchers often used flawed methodology, drew conclusions that were not supported by their evidence, or in general could find no link between video games and violence. Holly Bowen and Julia Spaniol of the Dept. of Psychology with Ryerson University found that there is no indication that people who play violent video games have any long-term emotional desensitization to violence in their immediate surroundings. They do acknowledge that there may be a period immediately after playing these violent games that a gamer may be desensitized, but it is not an effect that could be attributed to an increase violence and aggressive behavior in those test subjects. Essentially, the evidence so far is showing that video games have a short-term impact on how people respond to violence and are likely desensitized to violence and possibly even reading for a short period after they play violent video games, but there is little evidence that there is a long-term impact. The heart of the argument against violent video games is based on the idea of a long-term, negative impact on gamers. Research just does not support that position.

Video games have become a part of our culture and a part of our lives in many ways. As a society we need to focus our energy and attention on is how to use them to make our lives better. We’ve already seen research that shows how video games can be used to help with several tasks with real world applications. We can use video games to increase our ability to track multiple objects and thus be able to monitor more of our surroundings while driving. They teach people how to be able to focus and maintain attention in situations where there is a lot of information to absorb in very short period of time. Video games can help us to better analyze what is going on around us and make quick decisions about the best action to take in a variety of situations. New research about the benefits of video games is coming out every year. It is time for us all to step forward and embrace the technology around us that has so many benefits and work together to mitigate the deficits that are present. Our society will not be ruined by this action, but will instead be enhanced further. There is one further thing we need to do. We need to sit down and pick up a controller. We leave ourselves at a disadvantage if we refuse to play out of false concerns regarding violence and aggression. Video games are a form of media that is often believed to be associated with negative health consequences. However, they are a great source of stress relief and improvement and development of mental health for social skills. They are engaging and immersive on a level different from traditional board games and other forms of entertainment. The player actively contributes to the level of satisfaction they attain because of the willingness to engage in the elements of the video game. The amount of play time can also be an important factor to the effects of playing certain games. In other words, excessive screen time can have its negative consequence, but if used correctly, video games possess advantages not present in other learning environments and can be a powerful tool to help children improve and develop life skills. Playing video games has become a normal part of childhood for many children and gaming in its proper manner can be healthy, fun, and educational to all ages.

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The Sunday Papers

Sundays are for holding talks with the Squirmles to try and talk them down from a diplomatic incident after my cat’s various war crimes. Before that, let’s read this week’s best writing about games (and game related things!)

A.I. Isn’t Going To Make Art, writes Ted Chiang for the New Yorker (paywalled unless you refresh the page a bunch of times).

Many novelists have had the experience of being approached by someone convinced that they have a great idea for a novel, which they are willing to share in exchange for a fifty-fifty split of the proceeds. Such a person inadvertently reveals that they think formulating sentences is a nuisance rather than a fundamental part of storytelling in prose. Generative A.I. appeals to people who think they can express themselves in a medium without actually working in that medium. But the creators of traditional novels, paintings, and films are drawn to those art forms because they see the unique expressive potential that each medium affords. It is their eagerness to take full advantage of those potentialities that makes their work satisfying, whether as entertainment or as art.

Monica Harrington shares her story of The Early Days Of Valve From A Woman Inside.

I was in a panic. We hadn’t made back the money we’d invested. The buzz was continuing to build, but we had a long way to go. I told Mike that we needed time to figure out a pathway out, as at that time, the value of our ownership stake was highly questionable. At the same time, I was also panicked because I’d read, for the first time, the contractual agreement between Sierra and Valve, and while I thought I’d understood the key terms Gabe and Mike had agreed to, there were several points I hadn’t been aware of. Chief among them was that Sierra owned all of the intellectual property for Half-Life and held the exclusive option to publish Valve’s next two games, all at a royalty rate for Valve of 15 percent. We would do all of the development work with an upfront royalty advance of $1 million for each of those games, and Sierra would get 85% of the revenue and all of the intellectual property. At the time, I knew development costs were approaching $5 million or more per game Given the licensing deal we had with id for the game engine license, the lack of any ownership of our own IP, and the exclusive commitment for future game publishing rights, all I could see was Valve swimming in red ink for years to come. We needed a different path forward.

Hannah Nicklin’s contribution to Eurogamer’s Where will games be in 25 years? stopped me dead in my tracks. In my chair.

Though we didn't spend much time developing games in the 40s, I never stopped designing them. But they were more like the games you played as a child. Not digital. Games like counting magpies, or not stepping on the cracks in the pavement; making bets with fate so your loved ones survive the dysentery going around, or that miracle of miracles the picture you posted on the missing person's board in every city you pass through is found, seen, that they find you, and that you can hold each other close once again. The next city, that will be the one.

Saying “People Make Games latest is a must-watch” feels redundant every time, but it really is . Bit o’ classic Bowie for music this week. I learnt this riff yesterday. I didn’t know you could do the walking rock n’ roll thing by fretting two notes on the same string. I thought that was illegal! Have a great weekend!

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Kamala Harris and Donald Trump are neck and neck

Boyd continuing to flip script as key arm down the stretch

Mandy Bell

CHICAGO -- Matthew Boyd and Austin Hedges sat at the circular table in the visiting clubhouse before Wednesday afternoon’s game at Guaranteed Rate Field. Hedges had a stack of papers with all his scouting work for the White Sox offense. Boyd sat with his computer open, looking at his work, while taking handwritten notes on everything Hedges was saying.

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This is the typical process for Guardians starters and catchers before every game, but Boyd’s history hasn’t been the most triumphant at this ballpark. Aside from when he lost a no-hitter in the ninth inning in 2017 , the other 11 of his 12 career starts in Chicago ended in a loss for the Tigers. But this is a new and improved Boyd. This is a healthy Boyd, who continues to claim he’s never felt this good in his entire career. This is the Boyd who could flip the script.

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And that he did, leading the Guardians to a 6-4 victory over the White Sox. Cleveland held a four-game lead over the Royals in the AL Central standings at the time the game concluded.

Eight pitches in, and Boyd had already recorded two strikeouts, with an 0-2 count on Bryan Ramos. What was so close to being an immaculate inning was spoiled by a foul tip. But it was clear Boyd was once again locked in, at least to start.

“I felt really good today,” Boyd said. “With how good I felt, I shouldn’t have fallen behind in some counts and when it came down to it, just chances to put guys away and missed.”

Wednesday’s performance was far from his best of the year, mostly because of the third inning that went off the rails. Boyd was on the rubber when the White Sox scored all four of their runs, but only one of those was earned after Andrés Giménez committed a throwing error when the second batter of the inning came to the plate. Between that, a misplayed popup in foul territory, a balk and a line drive that hit Boyd in the non-throwing hand, the White Sox cut the Guardians’ lead to one.

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But Boyd didn’t crack. The grueling third inning ran up his pitch count, forcing him to come out of the game after just 4 1/3 innings having thrown 95 pitches. He’d be the first to tell you that he wishes he could’ve gone deeper on a day when the Guardians were short-staffed in the bullpen, having covered eight innings the night before. But he navigated around the adversity, struck out a season-high nine hitters and proved that he can grit through difficult situations.

“That third inning wasn’t our prettiest baseball and I didn’t feel like he had his 'A' stuff today,” Hedges said, “but meanwhile, he’s still striking everybody out.”

As the Guardians inch closer to the playoffs, Boyd’s case to take the ball in a pivotal game is only growing stronger. Cleveland has now won five of the first six games Boyd has started since coming off the injured list. He has a .190/.244/.314 opponent slash line against him this season. He’s also limited his opponents to one earned run or fewer in five of his six starts.

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A team needs reliable starting pitching in the postseason. It also needs starters who can dig deep when they don’t have their best stuff. Boyd continues to prove he can be that guy. And even when he’s not, the Guardians know that his presence is beneficial to this team.

“He’s so poised. He’s so prepared,” Hedges said. “He’s so beneficial for our young pitchers here. He’s so good at communicating with them when he’s not pitching.”

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The “Let’s hope for the best” free-agent signing in June, when Boyd was still in the process of recovering from Tommy John surgery with no way to prove he’d come back better than before, continues to prove to be one of the best chances the Guardians could have taken.

Standing outside the visiting clubhouse after a victory, Boyd thought back to what life was like in January, when he was sitting at home, wondering what the future held. He was always confident something positive would come from this journey. But he couldn’t have imagined it all going this perfectly.

“I wouldn’t have been surprised, but it’s like, ‘How are we gonna get there?’” Boyd said. “The gratitude I have to be here with the squad and to be part of this amazing group of guys, it’s immense.”

Eagles vs. Packers highlights: Philadelphia defeats Green Bay 34-29

After a back-and-forth game with offensive explosions — and plenty of miscues — the Philadelphia Eagles are the winners of the NFL’s first game in Brazil, defeating the Green Bay Packers 34-29.

In his Eagles debut, running back Saquon Barkley scored three touchdowns, two on the ground and one receiving and gained a total of 132 yards. Packers receiver Jayden Reed scored twice for the Green Bay, which ultimately couldn’t take advantage of three Philadelphia turnovers.

And to add injury to insult, Green Bay quarterback Jordan Love limped off the field in pain on the game’s third-to-last play, leaving with an apparent leg injury after trying to extend a play.

It was a sloppy yet explosive affair. The teams combined for 17 penalties and four turnovers. There were five scoring drives in the second quarter alone, however, as the teams combined for a stretch from late in the first through early in the third without punting.

Green Bay started the scoring with two field goals that followed two Eagles turnovers — an interception and fumbled snap by Jalen Hurts on back-to-back drives.

Not converting those takeaways into touchdowns cost the Packers though, who also managed only a field goal after a fourth-quarter interception by Hurts. In all, Green Bay had nine points off three turnovers, as well as a missed field goal and failed two-point attempt.

After a slow start, the Philly offense found its footing, scoring on four straight drives starting in the second quarter. Barkley scored his first Eagles touchdown through the air before punching in two more on the ground. Hurts also connected with A.J. Brown for a 67-yard touchdown in the third quarter, the second-longest TD pass of his career.

In the fourth, the Packers were trailing 31-26 and were deep in Eagles territory after Hurts’ second pick. But on 4th-and-5 from the eight-yard-line, Green Bay opted for a field goal instead of attempting to convert. Philadelphia ran out all but 27 seconds of the clock on its next drive, and added three points for good measure.

On the Packers' last drive, Love was trying to extend a play when his legs were crumpled under multiple defenders. He laid on the field for a few moments before limping off with assistance and he did not return for the game’s final plays.

Green Bay will play the Indianapolis Colts on Sept. 15, and the Eagles will play the Atlanta Falcons on "Monday Night Football" on Sept. 16.

And the Eagles are winners of the NFL’s first Brazil game

Rohan Nadkarni

After a back-and-forth affair that saw plenty of action — as well as plenty of penalties, falls and miscues — the Eagles have come away with a 34-29 win in Brazil.

Saquon Barkley shined in his Philadelphia debut, scoring three touchdowns. Jayden Reed scored twice for Green Bay. Green Bay quarterback Jordan Love limped off the field and left the game on the third-to-last play with an apparent leg injury.

The game was filled with stops and starts — the teams combined for 17 penalties and four turnovers. There was an offensive explosion in the second quarter as the teams traded scores before the game got a little more tense in the second.

Eagles add to lead with field goal

The Eagles kicked a field to cap a 16-play drive that took nearly seven-and-a-half minutes off the clock. Philly leads 34-29 with 27 seconds to go. The Packers have no timeouts remaining.

Jalen Hurts makes his biggest throw of the game

Jalen Hurts just connected with Devonta Smith for a first down on 2nd-and-8, and it may have clinched the game for Philly.

The Packers are down to only one timeout with the Eagles having 1st-and-goal coming out of the two-minute warning. Even if Green Bay forces a turnover on downs or a missed field goal, it will have very little time to come back and score. It would be shocking if the Eagles do anything even mildly aggressive here.

Packers within two after field goal

For the third time the Eagles turned the ball over. And for the third time, the Packers can only manage a field goal.

After a Jalen Hurts pick, Green Bay drove deep into Philly territory but only come away with three. The Eagles now lead 31-29 with just under eight minutes to go in the fourth.

Eagles with the lead and the ball to start 4th quarter

The Eagles lead 31-26 and they have the ball in Packers territory to start the final quarter in Brazil.

After a ton of offense in the second quarter, the defenses finally got some stops in the third. But Philly struck last, with Saquon Barkley running in a touchdown (his third score) after a Jordan Love interception.

Philly has the ball back after a missed Packers field goal late in the third.

Josh Jacobs is finding running room

After picking up only four yards on six carries in the first half, Packers running back Josh Jacobs is up to 75 yards on 14 carries in the second. The offensive line is finding Jacobs running room and he’s taking full advantage. He’s improved his yards per carry average from 0.7 to 5.4 in the second half.

Jalen Hurts picked off on third down

Outside of the pocket and throwing across his body on third down, Jalen Hurts was intercepted in the end zone by Jaire Alexander, a costly mistake. The Eagles were in Packers territory with a chance to score before the pick.

Instead of Philly adding to its 31-26 lead, Green Bay takes over with a chance to go back ahead.

Packers miss field goal

After driving into Philadelphia territory, the Packers missed a 43-yard field goal at the end of a nine-play, 45 yard drive.

The Eagles took over and ran into Green Bay’s side of the field on their very first play.

Saquon Barkley scores his third touchdown

After a Jordan Love interception, the Eagles took advantage and scored a touchdown on their ensuing possession.

Saquon Barkley punched in a two-yard touchdown run for his third score of the day.

Philly is back in front 31-26.

Jordan Love is picked off!

Trying to throw off his back foot into the middle of the field, Jordan Love was picked off by Reed Blankenship — echoing a similar interception Jalen Hurts threw in the first quarter.

The Eagles, trailing 26-24, take over on the Green Bay 24.

Eagles punt again

After trading scores, the teams are now trading stops.

The Eagles punted again, the third straight punt of the second half. Jalen Hurts couldn’t find a receiver in the face of pressure on third-and-short and threw the ball away.

The Packers take over leading 26-24.

Eagles answer with a stop of their own

Are the defenses finally settling in?

One drive after the Eagles didn’t score points for the first time since the first quarter, the Packers were also held without a score on their ensuing possession. Green Bay went three and out and punted.

Philly will start its next drive from its 32-yard line.

We witnessed NFL history in the second quarter

In the second quarter, both the Eagles’ Saquon Barkley and the Packers’ Jayden Reed scored rushing and receiving touchdowns. Two players doing that in the same quarter? That’s never happened before in NFL history!

The Packers answer with another touchdown

A barn burner in Brazil.

After the Eagles scored two plays into the second half, the Packers came back with a six-play, 70-yard drive that ended with a Christian Watson two-yard touchdown reception.

Green Bay is back on top 26-24.

Eagles score two plays into second half

The back-and-forth affair in Brazil continues.

The Eagles retook the lead only two plays into the second half via a 67-yard catch-and-run by A.J. Brown.

Philly now leads 24-19.

Josh Jacobs struggles in first half

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Greg Rosenstein

Green Bay's big offseason signing, Josh Jacobs, had six carried for four years...an average of 0.7 yards. This is the same guy who led the entire NFL in rushing just a couple years ago.

Here comes Green Bay's offense to start their second half. Let's see if they get him more in the game.

Eagles score field goal as time expires in first half

The first half ends with an Eagles field goal, and the Packers lead is trimmed to 19-17 after an eventful two quarters.

Green Bay's Jordan Love is 7-of-14 for 130 yards and a touchdown. Philadelphia's Jalen Hurts is 14-of-22 for 154 yards with a touchdown and an interception.

Philadelphia will receive the second-half kickoff.

Roger Goodell wants more international games

Brazil is the fifth nation outside the U.S. to host an NFL regular season game, joining Canada, the UK, Mexico and Germany. Will this be it? Not according to NFL commissioner Roger Goodell.

Eagles go for it on fourth down...and convert!

On 4th-and-3 from the 33, Jalen Hurts found Devonta Smith on a little curl route for a first down. The Eagles are driving inside Green Bay territory but fighting the clock late in the second quarter.

And now Jayden Reed has scored his second touchdown

Not to be outdone by Saquon Barkley, Jayden Reed now has a receiving touchdown to go with his rushing one. Reed took advantage of a coverage bust on 3rd-and-10 for a 70-yard catch-and-score.

Green Bay is now back on top 19-14.

The field condition appears to be an issue

Players are slipping and sliding all over the field in Brazil tonight, and it’s sure to be a story in the game moving forward. Both teams have had plays ruined by receivers slipping at inopportune moments. Players seem to be searching for the right cleats to gain some traction.

It looks quite slick out there, and the poor conditions have drawn the attention of some high-profile individuals:

Saquon scores again, Eagles re-take the lead

A second touchdown from Saquon Barkley has given the Eagles a 14-12 lead in the second quarter.

Barkley capped a nine-play, 70-yard drive with an 11-yard touchdown run. Philly kept the drive alive a couple plays earlier by converting a Tush Push on 3rd-and-1.

Packers finally score a touchdown

All it took was starting a drive in their own territory, but the Packers have a touchdown after 5-play, 70-yard drive that culminated in a 33-yard scoring run from Jayden Reed. After a penalty moved them a yard closer for the point after, Green Bay went for two but was stopped short.

The Packers are now back on top 12-7 with a little over 10 minutes to go in the second quarter.

Eagles take the lead

Jalen Hurts lofted a perfect throw to Saquon Barkley on a wheel route, and despite two first-quarter turnovers, the Eagles now have a 7-6 lead over the Packers. Green Bay jumped offside on a fourth down earlier in the drive, giving Philly a first down and setting the stage for the score.

Barkley caught the 18-yard pass in the end zone for his first score as an Eagle.

Packers lead 6-0 after one quarter

An eventful first quarter with two turnovers from the Eagles leading to two field goals for the Packers. Philly is finally putting together a drive, and will be near midfield when the second quarter starts.

All in all, the Eagles have to feel okay all things considered. It’s only a one-score game despite two potentially devastating mistakes. Green Bay has to be kicking itself for some untimely penalties that stalled drives near the end zone.

Packers QB Jordan Love is 6-of-10 for 60 yards while Eagles QB Jalen Hurts is 5-of-7 for 30 yards and a pick.

Eagles come up with another big stop

For the second straight drive, the Packers offense was gifted with incredible field position. And for the second straight drive, the Eagles defense — with an assist from penalties — held Green Bay to a field goal. 6-0 Packers late in the first.

Packers fourth-down gamble pays off

On 4th-and-2, the Packers handed the ball off to Josh Jacobs and he picked up the first down by a nose. Green Bay now has 1st-and-goal from inside the 5-yard-line.

Eagles turn the ball over again!

On third down, an early snap from Cam Jurgens caught Jalen Hurts off guard and he couldn’t handle it, leading to a fumble and recovery by the Packers. Green Bay will start its drive inside the Philly 15.

Packers settle for field goal after interception

The Packers are up 3-0, knocking in a field goal after the Xavier McKinney interception set them up inside Eagles territory. A decent stand by the Philly defense all things considered, who were aided by a Green Bay holding penalty.

Jalen Hurts is picked off!

On third and long and throwing from inside his own end zone, Eagles QB Jalen Hurts tried to hit Devonta Smith over the middle but was picked off by Xavier McKinney.

The Packers will start their next drive from deep inside Eagles territory on the 19-yard-line.

Eagles waste no time going to Saquon Barkley

Saquon Barkley received a pitch on the Eagles’ first play from scrimmage...but he immediately lost his footing and lost five yards. Not the best start!

Packers drive stalls out after near-touchdown

Green Bay nearly scored a touchdown on its opening drive, but in trying to quick-snap the ball and catch the Eagles with too many men on the field, the Packers also had too many men, resulting in offsetting penalties.

Jordan Love missed a deep shot on the next play, and then Green Bay sent its offense back on the field on 4th-and-6. But a false start penalty moved the Packers too far back for their liking, and they punted instead.

Philly will start its first drive near the 10-yard line.

We’re off in Brazil!

The Packers received the opening kickoff and we’re underway in Brazil. (The kickoff was not that dynamic — it was a touchback and the Eagles were called for an illegal formation penalty.)

What Nick Sirianni hopes Eagles get from Brazil trip

Dave Zangaro

Reporting from São Paulo, Brazil

Anyone know how to say “core values” in Portuguese?

While at least several Eagles seemed apprehensive about the team’s trip to Brazil for the 2024 season opener, that didn’t stop the trip from happening. The Eagles boarded a 9 1/2-hour flight on Wednesday morning and will play host to the Packers on Friday night at Corinthians Arena in São Paulo.

Head coach Nick Sirianni always talks about his five core values but the one he might care about most is connecting.

And a team trip to Brazil?

“This is a great opportunity for that,” Sirianni said on Thursday at the stadium the day before the game. “I heard some guys had some great conversations on the plane yesterday."

Eagles inactives vs. Packers

Why packers, eagles can't wear green on friday night.

Associated Press

The second NFL game of the 2024 season takes place Friday between the Green Bay Packers and the Philadelphia Eagles. But it will look a bit different — literally — as neither team will be allowed to wear the color green.

Yes, you read that right.

That’s because Brazilian soccer club Corinthians -- the team turning NeoQuimica Arena in San Paolo for the first NFL game to be played in South America — dislikes anything green so much that its executives tried to paint the field black about a decade ago.

Players can be fined if they are spotted wearing clothes or shoes of that color, and sponsors need to adapt if they want to be associated with a club that has more than 35 million fans.

It’s all done in an effort to steer Corinthians fans away from any reference to local rival Palmeiras, the team they have been feuding with for more than a century.

The Eagles are the designated host team. In an attempt to sway some Brazilian fans to their side, they will wear black helmets, white jerseys and black pants — Corinthians colors.

Eagles make moves in offseason

The Eagles added a new offensive coordinator in Kellen Moore and defensive coordinator in Vic Fangio this offseason. They replaced Brian Johnson and Sean Desai, respectively.

They also signed running back Saquon Barkley to a 3-year, $37.75 million deal. Barkley, who is from nearby Coplay, Pennsylvania and played for Penn State in college, was with the New York Giants for the first six seasons of his career.

Barkley won NFL Offensive Rookie of the Year and made the Pro Bowl two times in New York.

Eagles get their first glimpse of São Paulo 

SÃO PAULO — At 1:30 p.m. local time, the lower bowl at Corinthians Arena was cleared of workers and the Eagles took the field for their walkthrough a day before they’ll play host for the first-ever NFL game in South America.

The stadium was mostly empty on Thursday afternoon but will hold 50,000 fans for kickoff on Friday night.

“Can’t be more excited to be here,” Eagles head coach Nick Sirianni said. “We’re bummed, obviously that we don’t get to play our opener in front of our fans in Philadelphia, but we’re excited. This is my first international trip as a coach. To go out there into the stadium, to see the stadium and play here in front of the great fans here tomorrow.”

Two key Eagles out

The Eagles have ruled out two players for their season opener: LB Devin White and CB Isaiah Rodgers. White did not make the trip to São Paulo because of an ankle injury suffered in practice. Rodgers made the trip and was at the walkthrough on Thursday — but after being limited all week he will not play.

Without White, the Eagles’ top linebackers are expected to be Nakobe Dean and Zack Baun. Both guys took plenty of first-team reps and Dean actualy outplayed White as a MIKE linebacker this summer.

Without Rodgers, the Eagles will likely start Quinyon Mitchell on the outside opposite Darius Slay in the base package. Mitchell will then bump inside on nickel downs and be replaced by Kelee Ringo. That seems like the most likely outcome. But the other option is to leave Mitchell on the outside for the whole game and play Avonte Maddox in the slot.

Josh Jacobs replaces Aaron Jones in Packers backfield

Longtime running back Aaron Jones was released this offseason — he later signed with Minnesota — and was replaced by Josh Jacobs. The former Raiders rusher signed a four-year, $48 million deal in free agency with Green Bay.

Jacobs, entering his sixth NFL season, has more than 800 rushing yards and six rushing touchdowns in each of his previous five NFL seasons. He led the NFL in rushing in 2022 with 1,653 yards.

The biggest storyline in today’s game? The quarterbacks

This game is really all about the quarterbacks, and how their paths have diverged over the last season.

Entering 2023, Jalen Hurts was one of the NFL’s rising stars. He led the Eagles to a Super Bowl in the 2022 season and was rewarded with a massive, $255 million extension in April 2023.

And Philadelphia picked up where it left off to start last season, winning 10 of its first 11 games. The Eagles finished on a 1-6 skid, however, and lost in a 32-9 blowout to the Bucs in the first round of the postseason. It was a far cry from their Super Bowl run, and Hurts’s shaky finish to the season — which was undoubtedly marred by injury — has invited questions about his ultimate ability to lead Philly’s offense.

It’s the opposite for the Packers and quarterback Jordan Love. After starting 2023 2-5, the Packers finished the regular season 7-3 to make the playoffs. Then Love led a 48-32 upset over the Cowboys to start the postseason, before ultimately falling to the eventual NFC champion 49ers in the second round. The hot streak to end the year and the win over Dallas was enough for Love to nab his own extension this summer,  worth $220 million over four years.

Will Love continue his ascension? Or will Hurts have a bounce-back performance? Whichever team — and quarterback — wins will have a chance to make an early-season statement. 

Will offensive line penalties still be an emphasis for officials?

In last night’s season opener, the Baltimore Ravens were called for three illegal formation penalties on their opening drive against the Kansas City Chiefs, thanks to a new focus on where offensive linemen, well, line up.

Ravens left tackle Ronnie Stanley was flagged four times for the same infraction in the first half. According to the NFL rulebook, seven players must be on the line of scrimmage before the snap, mostly a combination of five offensive linemen, plus two receivers, running backs or tight ends.

For offensive tackles, that typically means they have to have their helmet at the waist of the center before the snap to be considered at the line. This allows them to remain effectively a step or two behind the line in anticipation of a pass rush. Stanley, like many offensive tackles do, was taking an extra step back to give himself an advantage against opposing pass rushers.

If you see multiple flags for this on Friday night, it’s because the league is trying to weed out this advantage early. Definitely keep an eye on the Eagles offensive line, which already draws the ire of opponents because of the Tush Push.

Packers QB Jordan Love looking to live up to big contract

Jordan Love signed a 4-year, $220 million extension this summer, making him tied with Jacksonville QB Trevor Lawrence and Bengals QB Joe Burrow as the highest paid players in the NFL.

Love is entering his second season as the starting in Green Bay. He went 6-2 with 18 TD and only one interception over final eight games last year.

The Philadelphia Eagles and Green Bay Packers are set to face off in their season opener in São Paulo, Brazil, marking the first NFL game ever held in South America. NBC’s Kayle Hartung reports for TODAY.

NFL commissioner Roger Goodell speaks exclusively to TODAY about the upcoming NFL season and what to expect from the first NFL game being played in South America. He also talks about the new guardian helmets and whether he notices a “Taylor Swift effect” on the game.

First NFL game in Brazil

This is the first NFL game played in Brazil. It will be held in Sao Paulo at Corinthians Arena, home of soccer team SC Corinthians. The stadium was also a venue for the 2024 World Cup and 2016 Rio Olympics.

Brazil joins the U.K., Mexico, Germany and Canada as international countries to host the NFL. Spain will host a game in Madrid in 2025.

the positive and negative impacts of playing computer games

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Include an introduction and conclusion

A conclusion is essential for IELTS writing task 2. It is more important than most people realise. You will be penalised for missing a conclusion in your IELTS essay.

The easiest paragraph to write in an essay is the conclusion paragraph. This is because the paragraph mostly contains information that has already been presented in the essay – it is just the repetition of some information written in the introduction paragraph and supporting paragraphs.

The conclusion paragraph only has 3 sentences:

  • Restatement of thesis
  • Prediction or recommendation

To summarize, a robotic teacher does not have the necessary disciple to properly give instructions to students and actually works to retard the ability of a student to comprehend new lessons. Therefore, it is clear that the idea of running a classroom completely by a machine cannot be supported. After thorough analysis on this subject, it is predicted that the adverse effects of the debate over technology-driven teaching will always be greater than the positive effects, and because of this, classroom teachers will never be substituted for technology.

Start your conclusion with a linking phrase. Here are some examples:

  • In conclusion
  • To conclude
  • To summarize
  • In a nutshell

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Some people believe that the best way to improve the general well-being of schoolchildren is to make physical education compulsory in all schools. Others, however, think that this would have little effect on overall health and those other measures are needed. Discuss both these views and give your own opinion.

You recently purchased an item from a local store, but you are not satisfied with your purchase. write a letter to the manager of the store. in your letter: describe the item you bought and why you need it. explain why you are not happy with it. say what you would like the manager to do., in many countries people of all ages do sports and exercises a lot. does this trend have more advantages or disadvanatges give reason for your answer and include examples from your own experience and knowledge., improvements in health, education and trend are essential for the development of poorer nations. however, the governments of richer nations should take more responsibilities for helping the poorer nations in such areas. to what extent do you agree or disagree with this opinion, traffic on roads has become a problem in nearly every country in the world. what can be done to reduce the amount of traffic at a society level what could individuals do to help.

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COMMENTS

  1. Computer Games Essay

    This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects. With regards to the positive effects, playing computer games can develop children's cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at ...

  2. IELTS Essay: Computer Games

    Analysis. 1. Computer games have become increasingly popular in an age of mobile devices and advancing graphical interfaces. 2. While some claim there is educational value in these games, I would side with those decrying the propagation of a passive lifestyle. Paraphrase the overall essay topic. Write a clear opinion.

  3. Essay on Computer Games

    Conclusion. In conclusion, computer games can be fun and educational. They can help to develop skills and make learning enjoyable. But, they should be enjoyed responsibly. Too much gaming can lead to problems. It's all about balance. Also check: Advantages and Disadvantages of Computer Games. Paragraph on Computer Games.

  4. IELTS Essay: Computer Games

    Read more about introductions here. 1. The primary cause of increased interest in games is their availability. 2. In the past, computer games could only be played on desktop computers at home. 3. Now, it is possible to play the same essential games on laptops, tablets, and smartphones. 4.

  5. IELTS Essay # 1222

    One of the major negative impacts of children playing computer games is the potential for addiction. Children can become so engrossed in gaming that they neglect other important activities, such as homework, physical exercise, and socialising with friends and family. Moreover, prolonged gaming can lead to physical problems, such as eye strain ...

  6. Task 2 Essay # Children and computer games

    This essay will examine various impacts of this change and discuss possibilities to avoid any negative effects. Talking about the positive aspects, playing computer games has numerous benefits. These can range from helping children develop cognitive skills to increase their logical reasoning. Games have developed into a whole industry.

  7. IELTS Essay # 1512

    Write at least 250 words. Model Answer: A good number of grown-ups like to spend their spare time playing computer or video games nowadays. This essay will discuss how entertainment value is the primary contributor to this trend. Personally, I believe this is a positive development because it sharpens the cognitive skills of those adults.

  8. IELTS Writing Task 2 #215

    Nowadays many people have access to computers and a large number of children enjoy playing video games. IELTS Exam. IELTS Exam Preparation: Free IELTS Tips, 2024 ... more and more children are playing computer games and their popularity is increasing all the time. This essay will look at the positive aspects these games can have and also the ...

  9. More and more adults are playing computer games

    This. essay will discuss both the negative and positive aspects of. computer. games, and provide the reason for its popularity among adults. Because of the technological advancements and affordability, these games are reachable to many. For instance. , most. computer. games can be played on smartphones too.

  10. IELTS WRITING TASK 2: Computer games

    IELTS WRITING TASK 2: Computer games. Below is a model answer for a Task 2 double question type essay. With this type of question, you need to take care to answer the question asked - and ensure that if the question includes a plural, you answer in the plural. This model essay follows the following template:

  11. Video Games and Its Positive Effects

    Introduction. "Video games foster the mindset that allows creativity to grow", said Nolan Bushnell. Video games, a highly debated subject for many parents, have been the subject of social stigmas for a long time. Many believe that video games do more harms than goods, and waste precious time for kids and adults alike, time that could be ...

  12. IELTS Writing Task 2: 'video games' essay

    Although video games have many pros and cons, I believe that if parents manage time-length and type of the games for their children to play, their advantages outweigh drawbacks. On one hand, video games have some benefits. Firstly, playing some beneficial games like computer-based chess could enhance mind power and concentration abilities.

  13. Video games: Essay from Examiners

    Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits? Many people, and children in particular, enjoy playing computer games. While […]

  14. Persuasive Essay: Video Games

    Persuasive Essay: Video Games. Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn't spend too much time gaming and there are a number of reasons for this: it's unhealthy, you ...

  15. Nowadays, more and more children play computer games

    Nowadays, education aims to make children become better at all aspects including individuals and societies. Some groups thought that the one was superior to the second, also others said the opposite sides. This essay will show writers that totally agree with the first idea. 8.5. band.

  16. More and more adults are playing computer games

    essay, I am going to discuss the advantages and disadvantages of playing. computer. games by elder people. Firstly. , the main advantage of playing. computer. games is that we do not need to participate physically and giving no scope for physical injuries. These games help people to develop skills like team spirit and determination.

  17. Benefit of Playing Video Games

    This essay will discuss the benefits of playing video games, challenging the common negative perceptions. It will cover cognitive, social, and emotional advantages, such as improved problem-solving skills, enhanced hand-eye coordination, and opportunities for social interaction.

  18. Computer Games Essay2

    Computer Games Essay2 - Free download as Word Doc (.doc / .docx), PDF File (.pdf), Text File (.txt) or read online for free. This document provides guidance on writing an IELTS essay about the impacts of children playing computer games. It analyzes the sample question and identifies three topics to address: 1) positive impacts on cognitive skills, 2) negative impacts from violent content, and ...

  19. 'Playing computer games is a waste of time

    Many believe that children should play. computer. games because it is a means of relaxing in stressful everyday school life. Because children are constantly being tested at school, it is often thought that playing. video. games in free time gives them space to be creative and carefree. Regardless, this.

  20. Essay on Games

    The essay on games is an article that explains why playing indoor games is vital for the development of kids in their early years. Indoor games are essential for kids who spend a lot of time indoors. There are many benefits to playing these games, like improving a child's vision and developing memory skills. These skills help them in academics.

  21. The Sunday Papers

    The Sunday Papers is our weekly roundup of great writing about (mostly) videogames from across the web. Sundays are for holding talks with the Squirmles to try and talk them down from a diplomatic incident after my cat's various war crimes. Before that, let's read this week's best writing about games (and game related things!)

  22. Harris v Trump: 2024 presidential election prediction model

    Our prediction model shows the chances Kamala Harris and Donald Trump have of winning the contest to be America's next president

  23. 'Playing computer games is a waste of time

    I completely disagree with the argument that playing. computer. games. must be prohibited to kids. This. essay will discuss why the use of gadgets as a source of amusement can be beneficial, firstly. , as they can help introverted people establish relationships and. secondly.

  24. Matthew Boyd strong in Guardians' win over White Sox

    CHICAGO -- Matthew Boyd and Austin Hedges sat at the circular table in the visiting clubhouse before Wednesday afternoon's game at Guaranteed Rate Field. Hedges had a stack of papers with all his scouting work for the White Sox offense. Boyd sat with his computer open, looking at his work, while taking handwritten notes on everything Hedges was saying.

  25. Eagles vs. Packers highlights: Philadelphia defeats Green Bay 34-29

    After a back-and-forth game with offensive explosions — and plenty of miscues — the Philadelphia Eagles are the winners of the NFL's first game in Brazil, defeating the Green Bay Packers 34-29.

  26. 'Playing computer games is a waste of time

    games. is an activity that loses valuable. time. in children's life and kids should not be allowed to play it. In my perspective, I totally disagree with the argument that playing computer. games. is a wasted timely activity and must be prohibited from kids. This. essay will discuss the beneficial thing from playing video.

  27. the positive and negative impacts of playing computer games

    You will be penalised for missing a conclusion in your IELTS essay. The easiest paragraph to write in an essay is the conclusion paragraph. This is because the paragraph mostly contains information that has already been presented in the essay - it is just the repetition of some information written in the introduction paragraph and supporting ...