[B - Background Info] [C - Credits] [M - Medi-Gel] [P - Power Cells] [R - Resource] [U - Upgrade] [W - Weapon] |
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are only available if you have installed the relevant content | |
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have more than two different health levels; DLC enemies are only encountered if you have installed the relevant content | ||
Synthetic | Shields, Health | |
Synthetic | Shields, Health | |
Synthetic | Shields, Armor, Health | |
Synthetic | Shields, Health | |
Synthetic | Shields, Health |
indicate items which are only available through downloadable content | ||||
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Power Cells | - | Heavy Weapon Ammo | Around corner from landing site | |
Refined Palladium | - | 1,000 palladium | Create near landing site | |
Cerberus Terminal | - | 1,125 credits | Room behind window | |
Medical Station | - | Medi-gel | Room behind window | |
PDA | - | 525 credits | Room after dish controls | |
Cafe Register | - | 450 credits | First battle room | |
Medical Station | - | Medi-gel | First battle room | |
Power Cells | - | Heavy Weapon Ammo | Behind first battle room | |
Wall Safe | - | 1,125 credits | Above first battle room | |
Spare Parts | - | 525 credits | Tram waiting area | |
Medical Station | - | Medi-gel | Tram waiting area | |
Power Cells | - | Heavy Weapon Ammo | First room off walkway after tram | |
Refined Palladium | - | 1,000 palladium | Second room off walkway after tram | |
Medical Station | - | Medi-gel | Second room off walkway after tram |
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Mass Effect Legendary Edition contains over 40 DLC packs across all three games, meaning that the DLC story missions for each title are available as part of the normal campaign now. One of the story DLC packs for Mass Effect 2 is Overlord and completing this earns you the Digital Exorcist achievement/trophy.
RELATED: Mass Effect 2: Normandy Crash Site Dog Tag Locations
This mission becomes available by reading a message from the Illusive Man at your Private Terminal. In the message, the Illusive Man asks you to investigate a Cerberus facility that has gone off the grid. This is a long mission with no opportunity to return to the Normandy once you start it, so prepare yourself accordingly. However, there are opportunities to change up your squadmates throughout.
After reading the message from the Illusive Man, head over to the Phoenix Massing , go into the Typhon System , and travel to the planet Aite .
On landing, you will be contacted by Dr. Gavin Archer who tells you about the Rogue VI and asks you to retract the transmission dish. Before you go inside, head down the ramp on your right to grab some Refined Palladium .
Head inside and you will be able to speak to Dr. Archer on a monitor; he tells you the VI has taken control of the geth and has barricaded itself in the facility.
Go to the right of the monitor and shoot out the cracked glass, then jump into the room to grab Archer's Log , interact with the Medical Station for medi-gel, then interact with the Cerberus Terminal and recover the funds to get some credits.
Afterward, go through the door and then head into the control room on your right. Grab Archer's Log to the left of the Control Panel first, then use the panel to retract the dish .
Unfortunately, the VI has overwritten the controls and plans to upload itself off-world. Dr. Archer implores you to destroy the antennae to stop it. Leave the command room from the door on the far left of the control panel.
You'll start to see the green face of the VI appearing on various screens and systems. Proceed onwards and ensure you grab the PDA before you descend down the stairs into a new corridor. Go through the door at the end of this corridor and take out the geth you encounter inside.
Once the geth are destroyed, jump into the kitchen area and interact with the Cafe Register and the Medical Station to grab some credits and medi-gel. Next, head into the back room behind the kitchen area to grab some Power Cells .
Looking back into the area from the back room, head left out of the kitchen into the tram area and take a left to go up the stairs, then head to the room at the far end. Inside is a Wall Safe and another Archer's Log .
Head back across the upper level to the stairs and descend down into the tram area, where you can salvage the Spare Parts and use the Medical Station before continuing onwards. When ready, interact with the Tram to head to the next area.
Once the tram has stopped, head inside and then out the other side. You'll find yourself on a metal catwalk, take the first left and grab the Power Cells before continuing on and dealing with the geth. Head into the next alcove on your left to use the Medical Station , grab the Refined Palladium , and listen to another Archer's Log .
At the end of the catwalk, use the Terminal to extend the walkway. As you reach the door to the next building, you'll come under fire from some geth. Take these out and then bypass the lock on the door to get in.
Once inside, you'll be fighting even more waves of geth and this can be quite the battle. Once all the geth are down, you can proceed upstairs. Archer will contact you to tell you to take out the struts, so you need to work your way around interacting with the Strut Consoles to expose the capacitors and then shoot out the capacitors. However, each time you do, geth will appear and attack you.
Once all three have been destroyed, the dish will collapse and Dr. Archer will arrive to speak with you. This is the end of this portion of the assignment.
Archer will tell you more about Project Overlord, how it was his brother who was used to create a human-VI hybrid and that he has unfortunately become a virus. Head out the door and get in the Hammerhead when you are ready to continue your mission.
Once you leave Hermes Station, you'll find yourself on the planet's surface in the Hammerhead. There will be a proximity indicator on the screen to show you how close you are to your next destination. To get to the Vulcan Station you need to follow the path to the left.
On your way, there is a Cerberus Data Packet that you can collect. There are six in this area to collect. In the original Mass Effect 2, this unlocked the Data Hound achievement/trophy, but this doesn't exist in the Legendary Edition. Most of the data packets will be guarded by turrets and if you want to collect them all, you must do so before proceeding into the Atlas Station.
Just past where the first Data Packet was, you can proceed to the Vulcan Station.
The path forward is linear, just be sure to jump over the lava streams, and in the first building that you come to, speed past the initial steam vents, then use the final one to reach the upper area outside.
Take out the turret and continue forwards. You'll arrive at a fork in the path; taking a left will get you some Iridium , and taking a right will head towards your destination. You'll come to a lava river where you have to jump across the rocks to get to the other side. Be warned — when you land on them, they don't stay afloat for long.
When you get to the other side, use the steam vent to travel upwards and then enter the building. Continue inside and take out any mechs you encounter as you make your way through. In the end room, grab the Research Log on your left before interacting with the Valve A3 Control to bypass it.
Head back down through the building and exit it to carry on to your next destination.
Once outside, take a left and use the steam vent to travel up to the next area. Take out the turret and grab the Iridium that was next to it. Continue forwards and you'll need to navigate another lava stream.
Once you get to to the other side of the lava, you can grab more Iridium (and take out more turrets) by jumping up the step-like rocks on your left, while taking the steam vent on your left takes you to more Iridium .
When you're ready, continue forward down the main path and cross yet another lava stream and travel upstream towards the next building. Enter when you're ready.
Once inside, head into the next room and continue forwards. Take a right when you can and interact with the Valve D4 Control and bypass the controls.
Continue back round to the right and take out the Explosive Container then head up and grab the Med Kit before taking out the mechs at the top of the stairs.
As you carry on, you'll encounter some drones that you need to take care of too. Once you've defeated all of the enemies, find the path at the back of this area and follow it around to the silver piping and climb on top of it to the next level.
The room on your left has a Wall Safe you can interact with to get some credits as well as a Research Log . Leave the room and take the first left. Use the Medical Station on the wall as you pass it, then get ready for a battle in the next room. Your biggest problem is going to be the YMIR Mech, so be careful when taking this one on.
To the right of the door you entered through, you can find a Computer that will give you some credits, then head up the stairs at the back of this floor and bypass the door there when you are ready.
A cutscene will play when you enter the room at the top; it shows a VI-controlled mech trying to destroy the override console. You and your team take it out and you use the override. This is the end of this portion of the assignment.
RELATED: Mass Effect Legendary Edition: Achievement/Trophy Guide
Once on the planet's surface again, you can get to the Prometheus Station by traveling forward and then taking a right at the waterfall. Just follow the arrow indicator if you are unsure.
A cutscene will play as you approach and Archer will explain that Prometheus Station (which is essentially a crashed geth ship) has shields around it. The VI has also gained control of the geth cannon and it will fire at you when you are close enough.
What you need to do is wait near the Generator Shields until the geth canon targets you, quickly get out of the range of fire, and let the cannon take out the shields. Do this with all of the Generator Shields and manually take out any left standing once the canon has removed their shields.
Once all of them are destroyed, the shield around the canon will fall and you can take this out, though keep moving to avoid getting hit by it as you do so. After you've taken out the canon, grab the Platinum that was near one of the generators and then exit the Hammerhead near the station. Grab the Refined Platinum before going through the station doors.
Continue forwards into the first room where you will see a suspended Geth Prime. You don't have to deal with this guy just yet, but you've probably already correctly guessed that you will have to deal with it later.
There's a Research Log to the right of the geth at the back of the room, so grab this and then go upstairs. You'll find another Research Log in front of you, then head right down the path where there is some Lab Equipment that you can salvage.
Continue further into the base, grab the Research Log and Med Kit from the end of the hallway, then turn around and take the door on your right. In the next area, take a left and follow the path round to find some Lab Equipment to salvage. Then head back and continue forward, grabbing the Research Log as you pass it, and taking the final door on the right.
Continue forward and take a right, jumping over the obstacle and heading left into the room to salvage the Lab Equipment . Then head back down the corridor and continue forward, grab the Research Log , then take the door at the end.
Grab the Research Log from the right side of the room and then exit through the door on the far side. Continue through this passage and enter into the next room. You can see where you need to get on the far side of the room, but you can't reach it yet. Head up the stairs on your left and move the platforms using the screen in front of you.
(Optional) You want to arrange the platforms as shown below, so you can reach the area on the right of the room and grab the Med Kit and Laptop (for credits):
Next, you want to arrange the platforms as shown below to reach your intended destination:
Head across the platforms, grab the Med Kit and Laptop on your right and then use the Override Switch .
Doing this activates the nearby geth as well as plenty of other geth in the station. You now have to backtrack out of the station while taking out all of the geth and staying alive. Don't forget, you'll have that Geth Prime to deal with in the final room.
Once all the geth are destroyed, head back outside and enter the Hammerhead. This is the end of this portion of the assignment.
On the planet's surface, head back the way you came and aim for the waterfall that you took a right at. You want to go into the waterfall to find the Atlas Station .
As before, when entering the station, you will have an opportunity to swap out your squad and change your weapons. However, it's worth noting at this point that there will be a portion of this station where Shepard has to fight alone, so prepare yourself accordingly.
Archer will contact you to say that the VI is attempting to upload itself, so you need to get to the server room to stop it. Head through the first door and interact with the Damaged Machinery on the other side.
Head left from the machinery and go through the door. Continue forward and take the first door on the left that you can (right after the VI makes all the doors lock). Inside this room, you can grab a Med Kit and salvage some Computer Hardware before heading down and attempting to use the elevator at the rear of the room.
When the elevator arrives, so do a bunch of geth. Kill all the geth and then get in the elevator for a bumpy ride.
When you enter the next room, be sure to examine the Damaged Geth to your right to get the Heavy Skin Weave upgrade. There's also some Refined Palladium you can grab and a Computer you can hack for credits.
When you're ready, exit the room on the far right and go down the hallway. When you interact with the door at the far end, the VI will hack it and you'll have to go through the door on your left instead.
Inside is the VI Server Console and the point of no return for the outcome of this mission. Once you access the console, Shepard will be on their own.
You'll find yourself in a strange hybrid of reality and digital space. Continue through the door and take a right, taking out all the geth as they approach you.
At the end of the corridor, go through the door and you'll start to see digital projections of what happened with David and his brother Dr. Archer. There is Refined Palladium you can grab on your left and some Power Cells at the far right side of the room. Once each digital scene ends, you can interact with other digital orbs to make new scenes play out and see more of the story.
When you are ready, go into the next room by jumping over the barrier and get rid of the geth in there. Grab the Med Kit and access the Wall Safe before leaving this room through the door on the left. Go down the hallway and shoot the VI Connection to continue further.
In the next room, grab the Power Cells , Refined Palladium , and salvage the Hardware before interacting with the Elevator Controls . The elevator will arrive with plenty of geth aboard, so take these out.
If you want a manual save before the final decision point of this mission, save now. Then when you are ready, take the elevator down. Another digital flashback will play out and then David/the VI will attempt to upload himself to the Normandy, so you need to stop him.
The boss battle begins with you having to destroy the glowing VI Connection orb. Once it's gone, the shields around the VI Core will fall for a short time, allowing you to attack it. When the shields return, so will more VI Connections .
Rinse and repeat, only David will start summoning geth to attack you while you take out out the VI Connections . Once you've managed to deplete the VI Core , the true David will be revealed and a cutscene with Dr. Archer will begin.
You will be given two options at the end of this, each of which has differing consequences. We have a guide right here on what happens should you take David with you or leave him with Dr. Archer.
Next: Mass Effect Legendary Edition Complete Guide And Walkthrough
Mass effect 2: how to start the overlord dlc.
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While the main focus of Mass Effect 2 is defeating the Collectors, Shepard should make time to honor the Illusive Man's request to investigate a Cerberus outpost that has gone dark in the Overlord DLC. Widely considered one of the best and more controversial DLCs in the Mass Effect trilogy, Overlord tasks Shepard with infiltrating the fortress of a VI "overlord," created by fusing a human with a VI, and shutting it down before it can start a killing spree in other systems.
Related: Mass Effect 2: How to Start the Lair of the Shadow Broker DLC
All the DLC missions for Mass Effect 2 unlock at different points in the main campaign. Overlord is the first players can complete, becoming available as soon as Shepard gains control of the Normandy SR-2 and begins recruiting their team. They will need to travel to the planet Aite to begin the mission and won't be able to return to the Normandy until it has been completed. Though players can launch this mission any time once it unlocks, many fans prefer to save it until just before the endgame Suicide Mission , as it includes a few upgrades Shepard can use when infiltrating the Collector base. Here's how to start the Overlord DLC in Mass Effect 2 .
To begin Mass Effect 2: Overlord , any time after Shepard receives the email from The Illusive Man, they can travel to the planet Aite. This planet is located in the Typhon system of the Phoenix Massing Nebula. This nebula is located near the Perseus Veil and is also the location for Legion's Loyalty mission, Legion: A House Divided .
Once Shepard and their team land on Aite and communicate with Dr. Archer, they can begin the DLC. Once they enter the Cerberus facility, they will not be able to return to the Normandy or travel to another part of the galaxy until the four main assignments of the DLC have been completed. However, between assignments, they will have an opportunity to change squadmates and loadouts.
Overlord features difficult mech and geth enemies, so it may be beneficial to wait to complete this quest until later in the game when Shepard has researched and unlocked more armor upgrades , heavy weapons, and weapon upgrades. Heavy Weapons will be an especially useful weapons class during these assignments, as there are many power cells available to replenish ammo.
Though players can technically begin Mass Effect 2: Overlord any time they feel it fits narratively, many fans choose to save it as either the last thing they do before retrieving the Reaper IFF and starting the endgame Suicide Mission, or immediately after surviving the Suicide Mission. Due to its challenging enemies and lengthy campaign, it is not a good idea to try and complete Overlord early in the game, especially not in the mission countdown between Horizon and the derelict Collector Ship. Additionally, Overlord 's assignment locations include a few upgrades Shepard can find, including one upgrade for Heavy Skin Weave, that can be useful in the endgame missions.
Next: Mass Effect 2: How to Start the Arrival DLC
Mass Effect: Legendary Edition is available for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
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Just like its predecessor, Mass Effect 2 has an open-ended story that lets you tackle its various objectives in a relatively open-ended manner - and that means some people are inevitably going to be struck wondering what the best mission order for ME2 might look like.
Just like our suggestions on the ME1 mission order , any list you’ll find from us or anyone else online is merely a suggestion - but there are definitely certain missions that work better than others in certain places within ME2’s story. On top of that, there’s also more DLC missions in this game than its predecessor, and slotting those into the story is… quite difficult, honestly.
On this page, we proffer our suggestion for the optimum sequence of story missions and events in Mass Effect 2. Simple!
The basic structure of Mass Effect 2 is pretty simple. It starts you off with a string of prologue missions where it’ll ferry you from event to event, including two story mission planets that have combat encounters and even an early mini boss battle of sorts. After that, you’ll get your ship - and this is where the game opens up.
From here on out, ME2 is broken into segments. You get your ship and a smattering of story ‘recruitment’ missions to build your team. After recruiting all the available team members, you will automatically go to the story planet of Horizon for a mandatory story interlude. After that, you’ll get more missions. After finishing five of those, you’ll have another mandatory story mission. From there, you can complete whatever you like to the end.
No missions are mandatory, but towards the end of the game taking on too many side missions & optional assignments after a time-sensitive story event can have a negative impact on the end of the game. This guide avoids that, but check out our Mass Effect 2 Suicide Mission & endings guide for more detailed information on how to avoid that.
Below is our suggested mission order. While we've built in a few breaks where we suggest you tackle side missions and scan planets for resources, we also recommend you do this as often as you like throughout the game to break things up. The only exception is once you get the Reaper IFF - before doing that, you should complete absolutely everything you need to.
Remember that the mission order presented on this page is just a suggestion; deviate from it as much as you like.
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Assignments are the side missions of Mass Effect and Mass Effect 2 . These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings.
There is a large variety of assignments to complete; this page is a list of them. Click on a specific assignment in the list to read its detailed walkthrough. For a list of missions broken up by cluster and system, see the Mass Effect System Guide .
Some assignments are listed more than once; this is intentional and is intended to make them simpler to find by listing them in all relevant contexts as they appear in the Journal .
For an alphabetical list of assignments, see Category:Assignments ; for locations, see Category:Assignment Locations .
Please Note: The assignment names as given here are intended to match those in the game; sometimes the game itself is inconsistent, in which case all of the variations are listed here ( e.g. Asari Diplomacy , Missing Person ).
Shepard's background [ ].
These assignments relate to Shepard's pre-service history.
These assignments relate to the histories of your fellow crewmates.
General [ ].
These assignments are available during your first and all future visits to the Citadel.
These assignments are available after completing one of the major missions (Noveria, Feros or rescuing Liara).
These assignments are only available during your detention at the Citadel.
These assignments are specific to their relative planet.
These assignments span the entirety of Citadel-controlled space. Assignments prefixed with the UNC indicator represent assignments that take place on uncharted planets.
These assignments involve traveling across Citadel space and finding numerous hidden collectibles.
Bring down the sky [ ].
Note: Pinnacle Station content is not available in Legendary Edition.
and is not to be considered canon in any way. |
The following assignments were cut from the game:
Note: The assignment names as listed here are intended to match those in the game; sometimes the game itself is inconsistent, in which case all of the variations are listed here ( e.g. Citadel: Found Forged ID , Citadel: False Positives ).
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A Cerberus station on the planet Aite (Typhon system, Phoenix Massing) has gone off the grid. The Illusive Man has requested assistance investigating the situation. A message is sent to Shepard's private terminal from the Illusive Man: On the galaxy map, this assignment is titled Investigate Project Overlord Once you begin Project Overlord, it runs all the way through without any chance to ...
By KBABZ , IGN-GameGuides , Jason Burton , +5.1k more. updated Jul 23, 2021. Welcome to the Overlord page of the IGN wiki guide and walkthrough for Mass Effect 2. Overlord is a mission available ...
Overlord (Assignment) is an Assignment in Mass Effect 2. Overlord (Assignment) is about investigating a Cerberus station on the planet Aite that has gone off the grid.Assignments are secondary quests in Mass Effect 2, that are not mandatory to progress the game's story, but provide context and flavor by meeting interesting NPCs of all kind of Races, granting additional experience, and letting ...
After installing the DLC, you'll receive a private message from the Illusive Man. He'll inform you that he's lost contact with Project Overlord, a Cerberus cell "experimenting with highly volatile technology," and he'll ask you to check in on it. This message will trigger the assignment. You'll find the Cerberus cell on the planet Aite (Typhon ...
Prometheus Station has an override control that must be activated to end the lockdown at Atlas Station. This assignment is acquired after clearing out Hermes Station, and deals with Project Overlord's source of geth subjects: a downed geth ship. Dr. Gavin Archer directs Shepard to three other stations on the planet containing the VI and the overrides necessary to gain access to the VI. You ...
The Overlord assignment is divided into four parts. This represents the beginning of the assignment, in the Hermes Station.Once finished here, you'll be sent to Atlas Station via the Hammerhead. This is an expansive Area to explore, and also leads to the Prometheus and Vulcan Stations, which you will need to clear out to actually enter Atlas Station.All the Enemies in these assignments are ...
Mass Effect 2: Overlord Walkthrough. Mass Effect Legendary Edition contains over 40 DLC packs across all three games, meaning that the DLC story missions for each title are available as part of the normal campaign now. One of the story DLC packs for Mass Effect 2 is Overlord and completing this earns you the Digital Exorcist achievement/trophy.
end of the upper platform to flank the Colossus. You can easily use the pillar. for cover and whittle away at the Colossus until it is destroyed. After the. Colossus and the rest of the Geth are dead, collect the four Refined Iridium. by the three drills in the area for +800 Iridium (200 Iridium each).
Additionally, Overlord's assignment locations include a few upgrades Shepard can find, including one upgrade for Heavy Skin Weave, that can be useful in the endgame missions. Next: Mass Effect 2: How to Start the Arrival DLC. Mass Effect: Legendary Edition is available for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
Obtain: Speak with Liara. Complete: Hack the three terminals in the Transportation area, uploading. data to terminals as signaled by the distance meter. Reward: 2000 Credits, opens up The Observer. Obtain: Finish System Hacking assignment. Complete: Hack the 5 terminals, telling her that no one fits.
In Part 50 of our Mass Effect 2 Walkthrough on Insanity difficulty, we continue the Overlord DLC and complete the second assignment in Vulcan Station, a geot...
Mass Effect 2 Assignments - Act 1 side quests. Here's all of the assignments and side quests that can be triggered in ME2 in the first 'act' of the game - so after Freedom's Progress and ...
Overlord: Vulcan Station is an Assignment in Mass Effect 2. Overlord: Vulcan Station is is about activating the override control to deal with the lockdown at Atlas Station.Assignments are secondary quests in Mass Effect 2, that are not mandatory to progress the game's story, but provide context and flavor by meeting interesting NPCs of all kind of Races, granting additional experience, and ...
The rogue VI must be stopped, but first the lockdown must be overridden from Prometheus and Vulcan Stations. The assignment is acquired after clearing out Hermes Station. Dr. Gavin Archer explains the situation with Cerberus' research outposts on Aite, and directs Shepard to locate the three other stations to contain the rogue VI. You again have the opportunity to change your squad at this ...
Overlord: Atlas Station is an Assignment in Mass Effect 2. Overlord: Atlas Station is about overriding the lockdown on Prometheus and Vulcan Stations, on Aite. Assignments are secondary quests in Mass Effect 2, that are not mandatory to progress the game's story, but provide context and flavor by meeting interesting NPCs of all kind of Races, granting additional experience, and letting the ...
Vulcan Station has an override control that must be activated to end the lockdown at Atlas Station. This assignment is acquired after clearing out Hermes Station, and deals with Project Overlord's geothermal power station. Dr. Gavin Archer directs Shepard to three other stations on the planet containing the VI and the overrides necessary to gain access to the VI. You can select new squadmates ...
Horizon you're automagically forced into after you do the first four recruit missions. After that, you can do whatever the heck you want as long as you don't go to the derelict reaper to retrieve the IFF. AFTER you do that mission, then you can only do one or two missions before the Normandy crew gets taken. At that point, if you don't rescue ...
Dossier: The Warlord: next, go and grab Grunt, Mass Effect 2's Krogan squad member. After completing the mission, he doesn't automatically join your party - go and get him on the lower floors of ...
Overlord is a Paid DLC for Mass Effect 2, released on June 15, 2010. Overlord is included in the PlayStation 3 version of Mass Effect 2. Overlord is available for PC, Xbox 360 and PlayStation 3.. Overlord Information. Shepard is sent to investigate a Cerberus research base, where Shepard finds that they ran an experiment to fuse a human volunteer with a virtual intelligence, creating a ...
Overlord is a DLC pack for Mass Effect 2. The pack includes four new missions that take place on the planet Aite where an experimental Virtual Intelligence hybrid has gone rogue. Overlord was released on June 15, 2010.[1] When sent to investigate a Cerberus research base that's mysteriously gone silent, Shepard arrives to find geth overrunning the base. The sole survivor, Chief Scientist ...
Updated: 08 Mar 2021 17:45. Assignments are the name given to side missions in Mass Effect 2. Assignments DO NOT advance the main story, but completing them can help the player understand the inner workings of the game's universe, the interactions between Races, etc. Missions. Assignments.
Assignments are the side missions of Mass Effect and Mass Effect 2. These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings. There is a large variety of assignments to complete; this page is a list of them. Click on a specific assignment in the list to read its detailed walkthrough. For a list of missions ...